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Latest Blog Posts

How to create realistic lens blur and depth in HitFilm

Want to level up the quality of your composites? While not usually the focus of the scene, the type of blur you use in your VFX work can make a huge difference in the overall realism of the shot. In this tutorial, Zach introduces you to the Lens Blur effect and explains how it can be used

How to create a freeze time effect

Inspired by the most iconic scene from The Matrix, the bullet time effect is the best way to capture the most intense action scenes! Today we’re using HitFilm Pro and its built-in Foundry Camera Tracker effect along with footage taken with CamTrackAR to show you how it can be done easily and on a low budget.

Color-corrected-skin-tones-girl-on-street-color-separation

How to color correct skin tones in any NLE

Learning how to color correct skin tones can be a difficult thing to master. Luckily, finding that ‘sweet spot’ is a lot easier than it seems and can be achieved in a few easy steps. In this article, we’ll show you how to color correct skin tones in any NLE.

How to use Foundry’s 3D Camera Tracker in HitFilm

Add 3D models and VFX to your video footage with the Foundry 3D Camera Tracker! This tool (included in HitFilm Pro and can be tried for FREE) allows you to take any pre-recorded footage, track it, and add CG elements flawlessly, creating incredible levels of realism, production value, and storytelling potential. Zach takes you through the entire process so that you’ll be able to create the VFX shots you’ve always wanted.

Empty road in Highlands - The Road to HitFilm

The road to HitFilm

Whoever you are, and whatever you want, you’re welcome here. That is the nature of the HitFilm concept and how we’ve approached the design of HitFilm 3 Pro in particular.

Perhaps you’re a freelance visual effects artist, or motion graphics designer. You could be an editor with two decades of experience in Vegas or Premiere or Final Cut. Or maybe you’ve played with the camera on your iPhone and want to take your next filmmaking step.

Everybody looks for something different. A unified 3D compositing workspace? Cutting edge 3D particle simulation? Easy video editing? 180 effects? 3D model rendering? 130 plugins for major NLEs? All of the above?

Whoever you are, and whatever you want, you’re welcome here. That is the nature of the HitFilm concept and how we’ve approached the design of HitFilm 3 Pro in particular.

Designer and VFX artist Triem23 created this epic scifi scene using procedural particle animation techniques.

In Triem23’s own words: “High-res models, 35,000 model-particles, another 30,000+ image and video particles, and motion blur…”

One month later

HitFilm 3 Pro has been out in the wild for a month. It’s been our biggest product launch ever, for which we have to thank all of you. In that time we’ve seen an explosion of activity across the HitFilm community, from our forum to TwitterYouTubeFacebookGoogle+ and beyond.

We’ve been reading everything and responding whenever we can. Your feedback is actively helping us make HitFilm even better, with a lot of it influencing the content of Update #1 as well as the upcoming Update #2.

Meanwhile, the first official tutorial for HitFilm 3 Pro has been released. Running to 20 minutes, it provides an in-depth look at HitFilm’s unified 3D space, combining 3D models and particle effects to create a realistic aerial shot. Give it a watch:

More tutorials are on the way, covering both advanced and beginner topics. Keep an eye out for those early next year.

Designed for everyone

HitFilm 3 Pro marks a shift in direction for the product and a broadening of horizons. Over the last couple of years HitFilm has been gaining attention from an increasingly diverse range of filmmakers and artists, joining the YouTube creators and enthusiast filmmakers who have been with us from the start.

Atomic particles supreme expert NullUnit has also been experimenting with the Projector effect, combining a 3D model with a projected still image to create this stylish mech hero shot.

This simple but effective test of 3D particles would form the perfect foundation for a great title sequence.

That’s why we decided to fold the 130 HitFilm plugins into the main product itself, so that purchasing HitFilm 3 Pro also transforms your NLE into a capable visual effects toolkit. OpenFX compliancy was implemented, following calls for a more flexible architecture. OpenEXR and a 16-bit rendering pipeline were added for high end users.

It’s about HitFilm 3 Pro fitting effortlessly around your way of working, rather than making you change your habits, and opening up our tech to everybody.

If you’re brand new to filmmaking, HitFilm 3 Pro is the only product which includes everything you need, making your first steps easy and then keeping pace with your growing skill.

If you’ve been editing with Vegas, Premiere Pro or Final Cut Pro X for years, then the 130 plugins are for you. The next time a client asks for a VFX shot halfway through a job, you’ll have a new solution.

Some people use HitFilm 3 Pro for everything – from edit to VFX to grade. Others use it exclusively as an editor.  Many focus solely on the extensive compositing capabilities, crafting visual effects shots which are then brought back into their NLE of choice.

It’s up to you, and that’s the entire point.

Here’s what happens next

HitFilm is growing. If you’re already on board, thanks for supporting us. If you’ve only just arrived, then you’ve picked a great time to try something new.

I had the pleasure recently of working with Atomic Productions on The Splinter Cell, using the projector effect to create an entirely fabricated shot. Here’s a mini-tutorial:

Following GenArts with Sapphire 8, early in 2015 there will be several more plugin developers bringing their technology to the HitFilm platform, including the awesome people at NewBlueFX, Re:Vision and Red Giant. There’s huge interest from all directions, which is great news for all HitFilm users.

Also coming early in 2015 is a brand new training course from Lynda.com, expanding the educational resources for HitFilm. If you’re a fan of Lynda’s high quality tutorials you’ll know what to expect from their crew.

We’re iterating fast. Update #1 brought performance boosts to particle effects. We’re now working on Update #2, which introduces a couple of new effects (LUTs, anybody?), easier texture relinking for 3D models, better handling of large quantities of Quicktime files and a huge number of other improvements.

Here on the blog in the new year you’ll see new filmmaking and behind-the-scenes articles, including an interview with Territory Studios, the creators of the new HitFilm logo and those lovely interfaces in Guardians of the Galaxy.

Did you catch our in-depth look at some of the new particle simulator features in HitFilm 3 Pro? We’ll be covering these techniques in more detail in 2015.

Those of you who have been with us from the start, back in 2011: whether you realized it or not, you were declaring back then that you wanted to change the post-production status quo. You took a risk, in supporting a new and untested brand of software. Thank you for that.

Fast forward to the end of 2014 and it’s a very different scenario.  If you haven’t already added HitFilm technology to your filmmaking arsenal, what are you waiting for? (that’s a genuine question: HitFilm has been built on feedback from users, so tell us what you want)

As for right now, we wish all of you happy holidays. Stay safe, have fun and we’ll see you in 2015. If you thought 2014 was a big year, wait until you see what we do next.

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Kirstie Tostevin

Kirstie Tostevin

I'm a writer, creator, and positive thinker! I've never felt more at home than in this community and heading up FXhome's Marketing team. Together, we're making the industry more accessible and the world a brighter place through fun content and incredible software! It's a great day to be a creator.
Kirstie Tostevin

Kirstie Tostevin

I'm a writer, creator, and positive thinker! I've never felt more at home than in this community and heading up FXhome's Marketing team. Together, we're making the industry more accessible and the world a brighter place through fun content and incredible software! It's a great day to be a creator.