There are times when I see a simple project and decide that I'll do the entire work on Hitfilm Pro, without making roundtrips between it and Vegas. The reason why I do commit to this mentality is because I think as users, we should probably invest time in figuring out the fastest possible workflows to get things done, given Hitfilm's restrictions as an editor.
That being said, I can't help but wonder if the priorities of the devs are right here. In fact, I happen to have the same exact problem with Serif when it comes to their line of products (namely, the delayed implementation of Right to Left languages, which is a HUGE problem. Thank god Hitfilm doesn't have a problem with RTL. WHEW!)
First of all ,I'd like to thank the development team for introducing new engine. This is has been a welcomed breath of fresh air. What I'm a little disappointed about is actually what we've been told to expect in the upcoming major update (even though, there's no denying that having a 3D tracker and bells & whistles from the foundry is HUGE!)
The reason for my disappointment is this: Hitfilm, already is a MASSIVE VFX powerhouse, with or without the upcoming updates.
As an editing software, however, the UI, whether because of the nature of its interface's programming or just the design is clunky in areas where it simply should not be.
For instance, expanding the thumbnails vertically of VIDEO & AUDIO should NOT be a mouse click and select operation. In Premiere or indeed Vegas pro, they are mapped to shortcuts on the keyboard. Why Hitfilm doesn't lend us this functionality or at least allow us to assign keys for this functionality is beyond me.
My second issue is the timeline itself. It just doesn't quite stretch as intuitively as Vegas' or Premiere's. When putting together a storyline, sometimes, we just dump the entire media into the timeline and cut,choose, assemble and duplicate there., foregoing the trimmer entirely. Hitfilm doesn't make that easy.
I just feel that Hitfilm needs to focus on standing on its two legs as an editor before expanding further in VFX.
I remain forever commited to buying what I can buy, even if at times, I feel the software still isn't up there yet. The reason being I absolutely love the team & their personal interaction with the community, which I think sets them apart from the rest of the editing powerhouses.
I see a lot of people in the forums tooting the Blackmagic Resolve's horn, but I think what they fail to realize is that Blackmagic is a brand is also a cinema camera developing powerhouse. Their business model lends them a massive advantage.
Meanwhile, FXhome, to date remains the most community focused & community active post production developing brand I have witnessed to date. So it's only fair that I feel an honest, unquestionable sense of loyalty towards them.