I am making an effect in which light rays rotate around an object in 3D space. However, halfway through compositing the object moved in front of the light rays. If I move around in perspective view, it looks like it wraps around from the side, however from the front the object is always in front of the light ray layer. Due to the Particle Simulator not having the ability to have effects, the glows are applied via a Grade layer. So I cannot move the object underneath the particle sim.
Any idea why? It was working before.