Thanks guys. @ ESP, I think that I'm gonna use bump and normal maps to add as much detail as possible rather than adding a ton of greebles. It's fairly easy to rig a model in Blender.
I'd been doing that, but mapping never seems to give me the look I want as well as detailing the mesh by hand does. The only exception was when I needed to smash up a large robot, so I just used a render of the robot as a texture and wrapped it around a sphere with a heavy displacement map. heh
Sir spydurhank- Can I get one of those with a spoiler? Can't wait to see the texture applied!
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