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Action Pro Helper and more
The ability to be able to cut'n'paste individual X,Y or Z Position Offsets, Rotations or Orientations from one field to another.
While it's possible to record X and Y with a mouse and then copy one of them to Z inside Action Pro, it would also be useful to be able to do it in Hitfilm. without having to make a round trip back to Action Pro. Also, X rotation to Y rotation etc. of the same, or a different layer.
This would also allow you do to the things that people have recently been asking about: how to make images scale in response to a musical beat - amongst other things.
Also being able to copy from one field type, such as percentage, to another, such as rotation (360/100) or vice versa would be handy too. It's sort of similar to what you can do with some Behaviours.
+0.5 for @Palacono 's last post. A modified Icon for plug in effects (a green "+"?) would be helpful for tutorial makers, but disagree with disable. With near 200 filters I might not remember what was turned off, and it could cause compatibility issues. What if I Ioad a project that uses a disabled effect?
@Triem23 Serious question?


OK. I'm sure a couple of devs could discuss and come up with something simple and obvious in about 5 minutes.
Like: Load them anyway and auto reactivate the disabled ones. Or ask you about them individually in case one was causing a crash and you want it stripped out, or strip them out like Express does. Or load them, but turn them all off and prompt you to reactivate them if you tried to turn them on. Or something better.
The ability to reduce the line spacing, right now I can't bring the line spacing under "auto" and numbers just passed auto does not do anything unless the number gets really high. We can't reduce the space between text lines as now
EDIT: I mean for text layers
+1 for line spacing less than default/auto.
The new Text effect in Pro does have vertical line spacing adjustment.
However, it comes with some new issues as well.
@PixlPants
I know that the text effect has a better line spacing option but what I can't do in it is:
I would love there to be a 3D motion tracking option for 3D models and stuff. Also I would like to see 3D text.
@ElliotBrowne
Since you said 3D models, I will assume you have Hitfilm Pro. Mocha is your 3D tracker, and 3D Extrusion (and, in v6, the new Geometry Extrusion) are your 3D text.
If you're in Express, Mocha and 3D Extrusion are both available in add-on packs.
CTRL+Clicking on a position value in a layer's Transform properties inverts the position value. This is a great little hidden gem for all kinds of animation.
Any possibility of adding a similar modifier to other Transform fields, like Rotation and Scale? (For scale, 100% would be the nominal value, of course, which means inverting a 25% scale would go to 400%. This might not be what users expect?)
What about:
Audio / mp3 export
ctrl + leftclick to invert rotation aswell
make it possible to save media presets (with keyframed transform controlls, masks and effects)
@ElliotBrowne for just a 3D tracking you can use Mocha included in Pro or as an express add-on, or you can download for free Autodesk MatchMover to track and export a .ma tracking data file than you'll can import it in both hitfilm (express or pro)
Hi,
Not sure these were already asked earlier.
couple of missing basic requirements for using hitfilm as NLE:
- having multiple timelines
- 'Add marker' option in editor timelines, as lot of times, editors need to write something for videos edited.
Also, for export,
image options should include 'TIFF' and/or 'JPEG2000' formats.
+1 multiple timelines
+1 markers
I would suggest also :
- import an .hfp project as video file
If you're like me and you just want to make movies for the experience, than Hitfilm is the best choice for VFX creation I've seen. However, on the editing side, there are so many ways to improve it.
I would HIGHLY recommend (nudge, nudge, wink, wink) that Hitfilm take a look at the editing tools in DaVinci Resolve. What? You say. Resolve? Why not Avid. I'll tell you why...
I've used both Avid and Resolve. And in a fraction of the time I've used Avid, I learned Resolve and have become quite comfortable with it. Avid still frustrates me, and I find it quite clunky. Funny, given that it's the industry standard.
Simply watch some of the editing tutorials for Resolve, and I think you will be quite impressed with their ease of use, their intuitiveness, etc. I paid $79 for the complete, certified training for Resolve from Ripple Training. For $79, I think the devs of Hitfilm could get a lot of ideas from the "Editing and Color Grading 101" series. If we had editing tools in Hitfilm like the ones in Resolve, I think you would see a surge in sales.
Just saying.
Agreed... in fact, Resolve is the first NLE to successfully entice studios working on big-budget serials to move from Avid.
I'm sure the collaboration tools have a lot to do with it; having the editor, sound designer AND colorist all able to work in the same project at the same time is pretty amazing.
@WhiteCranePhoto
Yep. And it's workflow overall is insanely intuitive. The free version is bad ass by itself.
Yes... it makes me wonder why anyone continues to waste their money on Adobe's mediocrity... especially since Adobe doesn't play well with others, so conforming Premiere projects in pretty much any color grading suite is a largely manual affair most of the time.
Speed wise, there's also no comparison; LightWorks is as fast as Mistika and plays well with almost everything. I'm hoping for OFX support in LightWorks soon so that I can start using Ignite and Sapphire in it. Or a multiple timeline option, timecode based syncing, Redcode support, and a proxy workflow in HitFilm, which is almost as fast as LightWorks, though I can't compare directly until it gets Redcode support.
+1 on Redcode support. Being able to import ".R3D" files into Hitfilm would be a huge plus.
I would also suggest adding the ability to render proxy files to speed up playback. With Hitfilm rendering from the original files upon export.
Merry Christmas. Here is my laundry list of Gift suggestions. I'm needy and greedy.
Many items are repeats of previous posts. I am shamelessly surfing for +1s. I submit that most really don't read way back in such a long thread like the Wishlist.
A lot of NLE stuff. Every frame of every video goes through an NLE. Maybe an NLE is not sexy but it is the foundation. Smooth/efficient workflow is almost everything in the NLE.
Now that we can keyframe in the NLE we can now do slideshow type video stuff in Hitfilm and transitions are very common here.
Here is the crazy zoom curve Hitfilm uses. 5 minute default timeline. 1920x1200 monitor, NLE timeline using the whole width.
5:0;0, 2:09;0, 47;19, 23;12, 15;18, 9;04, 7;28, 6;13, 5;18, 3;06, 2;21, 2;10, 2;02, 1;26, 1;21, 1;17, 1;15, 1;13, 1;11, 1;10
Way too fast initially and then super slow at the end (zoomed in). What useful/functional difference is there between a 1 second 26 frame scale and a 1 second 10 frame scale. I say nothing. That occupies 35% of the available zoom scale range. The last 25% of the scale range is 1;17 to 1;10. Ridiculous.
Resolve has a very similar zoom function to Hitfilm. I find it much easier to find a useful zoom view in quick tests in Resolve. Vegas may be the best at zooming but let's not go there since it functions quite a bit differently.
I understand that when dragging the zoom slider I get more than 20 levels on the Hitfilm zoom curve. The curve is still so fast at one end. Steep slope. Therefore it is typically hard to land on a good zoom level.
Suggestions.
Change the curve to something linear. At least much more linear.
Don't waste so many zoom levels from 5 seconds down. I think we users understand that when zoomed in a lot we are going to be doing to side to side scrolling due to being zoomed in so much. When editing "normal" video regions I don't think most want to be scrolling the timeline much if at all. I know I don't want to scroll. We need more available and easily accessible zoom levels at the long end of the scale.
Since the zoom slider control has more zoom levels on the zoom curve, then the 20 levels the mouse wheel gets is kinda limiting with the current zoom curve. I don't know about you but I can spin that wheel pretty fast in a second or two. 7 zoom "clicks" in one finger movement with my mouse. Logitech M705. With more levels, even with the current steep HF curve we will have more useful, easily accessible, zoom levels to select from. The real problem is the curve.
Lastly, have a zoom to fit. Timeline scaled and scrolled such that the in/out points fill the available timeline view as best as possible. If/when HF has timeline marker regions, then we can select a region and do a zoom to fit on the region.
+1 on Norman's list
A Plugin API would take care of so many requested features.
+1 on Norman's list
I would suggest also:
@whakan OpenType fonts (.otf) have been supported since HitFilm 4. Fonts outside of C:\Windows\Fonts do not get picked up. We are aware of this.
@PixlPants I'm not sure what you mean by plugin API. HitFilm already supports OFX plugins so it does have a plugin API.
@NormanPCN Great list, thanks for compiling this up.
@CedricBonnier I have otf fonts right inside the C:\Windows\Fonts folder but they don't show up in the font dropdown list menu
@whakan it depends on where you got the fonts from. I have some OTF fonts that are problematic with Hitfilm and a couple other programs I use. I open the offending font in a font editor and it inevitably turns out the font itself was incorrectly built to begin with. Hitfilm seems pretty strict in file implementation, and, since Josh said in the recent Hitfilm livestream everything in Hitfilm is either pure custom or licensed from the original vendors, my GUESS (it's a good guess, but I doubt @CedricBonnier will confirm) is Hitfilm doesn't use third-party open-source libraries that might be more lax.
It's similar to something I point out about certain 3D models that don't import correctly into Hitfilm because the creator did something outside the official model format spec their particular modeling software supports.
The Hitfilm text layer supports OpenType fonts with Postscript glyphs (CFF) and TrueType glyphs.
The new text effect does not work with, or list, OpenType fonts with Postscript glyphs (CFF). It seems to work with OpenType fonts with TrueType glyphs. I've already reported this and some other issues with the new text effect.
The bottom line is, does a font set work with the operating system font engine. If yes, and your native or third party font engine does not work then it's your problem. Yes, there are flaky fonts out there. The operating system font engine is realistically as good as it gets. Maybe it handles flakiness better. Maybe the GL font library Hitfilm uses is flakey. Boris Titler and NewBlue Titler seem to have ironed out this GL font thing better. We the end user don't care who or what is at fault. What we know, and care about, is the font works everywhere else but here.
I was thinking about the text layer, not the text effect, sorry.
We have compiled a list of improvements and bug fixes to do related to text handling in HitFilm. We will talk about it internally and decide what to do for each of them. I know that it is frustrating for you guys but hopefully we will be able to sort all of this out in the new year.
If we cannot lock all layers, at least provide the ability to lock text layers. Unless I'm doing something wrong. It's impossible to edit text layers that are below other text layers without moving the upper layer's text box out of the way.
For an example I will use Inscape Digital's great "Fiery Text" Tutorial from May, 2017. It has three stacked text layers. Layers 4,6,8 If I desire to edit the text on layer 8, I must first move layers 4 and 6 out of the way. If I forget to first write down the coordinates...... I will say bad words as I try to realign the layer.
If we had locked layers we wouldn't have to worry about wasting time doing things twice(I know I'm beating a dead horse but please). THIS HAS TO BE #1 PRIORITY. Locked layers are not a new thing, I still don't know why that we haven't included it in yet.
please add that we can move multiple media or comps from the timeline to a new comp