THE HITFILM WISHLIST: What Features Do You Want?



  • The "Export frame" option should give us an option to export a frame with Alpah or without Alpha. Right now the frames are always exported with alpha. Not so good if you just want a frame to view. Not all apps display pure transparency the same as Hitfilm (aka black).

  • It would be better if Hitfilm could optimise use of screen space. A suboptimal use is highlighted in this screenshot; notice the unused space either side of the sliders whilst the numerical values are pushed off the screen (unecessarily).

  • edited June 2017

    Please prevent selecting layers that are set to invisible in the composition view/window.

    Also, a button to automatically collapse all the open list things in the layers menu (i.e. turn the arrowsheads pointing right into pointing down) would be helpful. [Implemented HitFilm 2017]

  • I would love to be able to filter settings that are not the default values. If there is a clip that has had a lot of effects dragged onto it and their values changed, it can be a lot of node expansion to see what values were updated. Should be a way to display only the values that have been updated from defaults.



  • I just got Pro 2017 and I wonder if there will be any further update for Pro 4 or if only Pro 2017 users can wait for small improvements we're asking here. BTW thanks for the 4K limit break, I know the devs worked on this because that was one of my main wishes :D


    Otherwise, I had a quick tour at this new version yesterday and I saw that some ennoying details are still here, like the playback stopping on every action, an the lack of a fonction to scroll a list of parameters with the mouse wheel (you still have to expand, scroll, select i.e. Particle appearance, and again and again...)

    Thanks for the hard work on this new version, though...

  • @Deweak explore the new search filters in the controls and layers panels... That takes care of a lot of scrolling. Let's say you're working with a huge particle sim layer with multiple emitters, systems and mobile emitters... Type "Speed" into the search bar in the controls panel, and all you'll see is speed and speed variation values for all those particle systems without anything else... It's great in the layers panel as well. Say all these different emitters are connected to different animated point rigs. In the Layers search bar type "Point" and all other layers will hide, leaving just the point layers there to adjust. 

    Once you get used to this new tool, I think it will be one of your favorite features. 

  • edited November 2016

    Sure ! But only the ability to create and export animations and stills larger than 4096 pixels wide makes the upgrade great for my use :)

  • @Deweak Hey, that means Hitfilm can now do 20"x24" photos at 300dpi! That's pretty damn good! ;-)

  • edited November 2016

    8K is an insane amount of resolution for motion pictures right now... but it's a nice option -- I'm suspecting that it's going to please a lot of matte painting artists.

    It's also why I keep hoping for R3D support in HitFilm... because I just got a camera that records in R3D...

  • edited November 2016

    When entering a time to jump to on the timeline, anything not completed should be assumed to be zero. E.g. 00:00:07 = 00:00:07:00

    In the bellow screenshot, Hitfilm rejects the value (returning it to whatever it was before the attempted change) whereas experience tells me most other programs would accept it.


    Also, I'd like it if Hitfilm remembered the last used keyframe type and used that for each new keyframe until a different type was selected.


    Also it would be cool if you could click on a layer in the compositor preview window and press a button or key to jump to the layer in the layer window/area.

  • Along with referencing compositions in 3D object texture slots, a plugin like RE:Vision Effect's RE:Map would be quite useful. It would also be useful for imported 3D rendered content.

  • edited November 2016

    I would like cut and paste in the composite shot editor layers box to work the way it's expected. Currently it pastes always to the top of th list of layers instead of between the layers the cursor is at when selecting paste. The current situation make it time consuming to move layers around and also confusing until you realise the layers are being pasted at the top of the list.

  • Thanks for implementing easier L/J cuts in some form.

    That said, your implementation requires two mouse click+drag operations to complete the function. I will again propose that a modifier, like Alt, be added to the Roll edit tool for a single mouse click+drag solution.

  • In sound fx libraries we often get multiple variations of a SFX in the same file with silence in between.

    To make it easier to select portions of audio from the trimmer could you

    • show the in/out range as a selection across the waveform
    • show the playhead position with a vertical line across the waveform.

    This should be fine since the full length audio waveform is shown in the Hitfilm viewer. If you want to get "fancy" there are other things but let's start here.

    Obligatory Vegas screenshot (trimmer) showing what I mean by a selection highlight.

  • edited November 2016

    1. Be able to load image sequences into 3D objects texture slots.

    2. Load lights and cameras (including animations) with the FBX import.

    3. Option to link the Echo Audio effect (and other echo type audio effects) amount to a 3D layer. Could be a nice companion to the Doppler effect.

  • edited June 2017

    I wish the Hitfilm media search bar had an 'x' at the end to clear it immediately upon clicking. [Implemented HitFilm 2017]


  • @THX1139 - the 2017 version has already added that ;)

  • AxelWilkinson The system works! Thanks :)

  • edited June 2017

    The export queue is awesome! It has saved me a lot of time. Thank you!

    A few requests (In order of importance):
    1. Save the export queue with the project! This will save additional time setting up multiple exports everytime I open the project for a change. [Implemented HitFilm 2017]
    2. Add a checkbox next to each export to enable\disable the export. Along with options to enable\disable selected exports.
    3. Re-order exports.
    2. Add a 'Set To Selection' option that sets the in\out of the timeline to the start\end of the current selected layer(s).

  • edited June 2017

    In 2017 "search in effect" and "search in timeline" get a little X button to easily clear that text entry field. "Search in controls" does not have that little X button. Can we have that X button in "Search in controls" also. [Implemented HitFilm 2017]

  • One thing I'd like to add to the editor is a way to select everything to right of the cursor or everything to the left... it's surprisingly useful for moving around large collections of clips to make room in the timeline to move others around.

  • In 2017 you have added the ability to search and limit the display of controls in the composite timeline.

    The wishlist has had requests for a feature to show only comp timeline controls that have a keyframes enabled.

    Working with the 2017 implementation I suggest the following. Use a special character to signify limiting to controls with keyframes enabled. Something like @. Something never used in labels.

    So @ all by itself in the search would limit the display to controls with keyframes enabled. That fulfills existing feature requests. Now with your text search feature of 2017 things get very interesting. Something like "@Position" or "@ Position" could limit the timeline display to controls named Position AND have keyframing enabled.

    There is a boundary condition. What if the user enable/disables a control for keyframing in the controls panel. An easy thing that is probably okay is to just clear the timeline search field if it has the special char. One can be slick and detect if the control matches the timeline search criteria and re-execute the timeline controls list fill. You probably already have a procedure to check for a given control.

    Of course just having a button that limits the timeline to keyframe enabled controls only is always an option. Just trying to work with the UI you have just implemented and keep requesting keyframe only display ability.

  • HitFilm really needs render farm capability. After Effects has this, although it's a somewhat clumsy affair.  I used to work with a program called Combustion which had a rather elegant render farm utility called Backburner which made setting up and running a render farm a relatively straightforward process for it's up to 10,000 allowable nodes. Hitfilm could benefit very much from a similar utility and capability, even if it's for a smaller number of nodes.

  • edited June 2017

    Currently in Hitfilm (3?/4/2017) when you double click a control label in the controls panel, it selects the control in the composite timeline. It also expands the comp timeline hierarchy as necessary for the selection. 

    It would be nice if the control were also scrolled into view, when not already visible, with this existing double click select function. It does not do much good to have a control selected when you cannot see it. So we have to do a manual scroll looking for the control to get it into view. This request saves much time[Implemented HitFilm 2017]

  • Is it possible to add flaming ember effects?

  • A couple lighting requests:

    1. Falloff options for the Ambient light (quasi-SSS effects)
    2. Option on each light to only affect certain objects in scene.
  • User programmable shortcut keys as in Vegas Pro

    Space bar starts top playback

  • Ultimately this would be taken care of by expressions and being able to reference other layers (in different comps) and their properties at a specified time (or offset).

    In the meantime, expanding the layer parent feature to follow user selected channels (in different comps also) and modulated by a curve with a definable time offset would be really helpful for motion graphics.

  • The new scopes and color grading tools and 8K support make me even more keen for R3D support... ;)


  • Triem23Triem23 Moderator
    edited November 2016

    @ZulqarCheema ;

    Hitfilm keyboard shortcuts.


    By going into File>Options>Keyboard Shortcuts you can remap most shortcuts. The space bar is already supposed to be Play/Pause. 

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