NOTE: This is a work-in-progress post! Feedback welcome.
Below you will find a comprehensive list of HitFilm video tutorials, organised into a useful learning order. This list contains almost ALL tutorials, including very old tutorials for previous versions of HitFilm. If you'd like a tidier listing, check out the main video tutorials page.
These tutorials are a mix of official FXHOME tutorials and creations from our superb community.
Project One: editing & VFX basics
Introducing the HitFilm workflow
The Two Timelines
Editing essentials
Using transitions
Time travel with the history panel
Speed up your workflow with proxies & RAM preview
2D & 3D compositing explained
Creating animated masks
Motion track
Creating animation with keyframes
2D & 3D compositing basics
Compositing concepts
Masking
Create layered compositions
Embedding composite shots
Parenting in HitFilm
The clone stamp effect
Travelling matte technique
Keyframes
Transforming layers in HitFilm
Automated motion blur
Creating animation rigs
Reflections, animation rigs & 3D particles
Green screen basics
Using chroma key for high quality green screen
Man of Steel superman flying
Simple tracking
2D motion tracking basics
Hologram project from an iPhone
Motion tracking in action
Demon face make-up
Introducing 3D compositing
Navigating in 3D
3D cameras
Link 2D effects to 3D cameras
Depth of field simulation
Light and shadow
3D lights part 1
3D lights part 2
3D camera tracking data in HitFilm
Create a 3D city background
Quick 3D reflections
Creating a wrap-around 3D environment
Introducing mocha HitFilm
Understanding planar tracking in mocha HitFilm
Planar tracking basics in mocha HitFilm
Tracking long pans in mocha HitFilm
Planar tracking in mocha: understanding motion types
Energy ball part 1: procedural creation
Energy ball part 2: tracking moving objects in mocha HitFilm
Energy ball part 3: final compositing
Aligning the camera
Designing templates in HF2U
Text in HitFilm
3D extrusion & 3D text
Texturing 3D text
Using the fire effect with text
An introduction to atomic
Atomic particles continued
Create exciting titles with atomic particles
Shattering layers
Adding parallax maps to flat layers
Procedural fractal wipe
Procedural radar scanner
3D models in an NLE & compositor
3D model import in
Realistic compositing of 3D models
Glowing lights on 3D models + 3D starfields
Aircraft flying through clouds
Part 1: from 2D images to 3D sets
Part 2: placing 2D effects on 3D surfaces
Part 3: object removal
Heat distortion
Light wrap
Bilateral blur
Displacement
Crush blacks & whites
White balance
Levels histogram
Leave color
2D tracking & stabilization
Bulge
Vibrance
Angle blur
Witness protection
Color correction wheels
Shake
Anatomy of a particle simulator
Introducing the new HitFilm 2 texture system
Quick missile smoke
Advanced 3D particle behaviors
Deflector-based 3D particle wave machine
Cyclops energy beam
Atmospheric particle dust
Create Doctor Who-style time tunnel
Iron Man repulsors
Create a 3D title sequence
Teleport effect from PRISM
Harry Potter wand effects
Harry Potter magic goo
Raindrops on lens
Create dripping water
Particle displacement for jet engines
Creating a clone army
Home-made fireworks: part 1
Home-made fireworks part 2
Advanced particle physics: part 1
Advanced particle physics: part 2
Light flares
Auto light flares
Mixing practical and CG lighting
CG lens dirt for more realistic shots
CG sun rays
Volumetric lighting in 3D
Editing pt1
Editing pt2
Portals pt1
Portals pt2
Gunfire pt1
Gunfire pt2
Create a 3D space nebula
Procedural starfield techniques
Create planets with the sphere effect
Lighting a 3D asteroid field
Create your own star
Create laser bolts
Force lightning
Lightsabers
Star Trek transporter
Derez effect from Video Game High School
Invisibility cloak
Tracked & animated crossbow bolt
Magical shield
Creating a fireball
Muzzle flashes & sparks
Muzzle flashes from PRISM
Anamorphic flares & cine style
Quick pencil sketch style
Color grading: the vibrance effect
Motion tracked grading
Clean up your videos with Denoise
Creating the HitFilm 2 trailer
Trailer production commentary
Filming the priori incantatem effect
Making of Extraction Protocol
Extraction Protocol VFX breakdown & director's commentary
Making of Knightfall
The making of PRISM: part 1
The making of PRISM: part 2
TDKB VFX breakdown
Fracture: building the set
Fracture: shooting the film
Fracture: on set with actors
Wow, we have a lot of tutorials.
Comments
For the 3D Models section, would it maybe be possible to also add the one that you did on your own for using the Environment Map Viewer to create immersive scenes with 3D models using large panoramic backplates (you used the flying saucer model in conjunction with a 4K panoramic image)....?
I'm forever referencing that one and keep going crazy trying to find the link to your tutorial video.....would be great to be able to quickly find it along with these others, all in one place.
My minor notes.
I think MOTION GRAPHICS, 3D SCENES and 3D MODELS should come before MOCHA HITFILM. Users need to understand the space and cameras of Hitfilm before jumping to a different interface.
The "Hidden Features" tutorial should be added to THE HITFILM WORKFLOW.
EFECTS FOCUS should come before EXPLORING VISUAL EFFECTS. Effects focus tutorials are still basic techniques. Just the in-depth version for one tool. Exploring Visual Effects combine multiple tools in look-specific case studies, and often call back to specific tools.
Possibly cross-reference EXPLORING VISUAL EFFECTS by concept? Kind of like listing the "prerequisites" for an effect. "Creating a nebula" references""3d pictures from 2D" and "particle sims," "Lightsabers" requires "masking" and "2D compositing", and "Prism Teleport" requires "2D tracking," "particle sim" and "masking." This helps reinforce the creative use of the same basic toolset.
Make this thread a sticky... In all four forums. . ;-)
Append this list to the Online Help Manual.
Possibly include User Tutorials and "Unofficial" tutorials such as Simon's "Particle Clones" or Majahr's "Text to Particles?"
That's all I have. Again, very nice!
I've added my own unofficial and It's A Trap tutorials. WIll add Rody, Majahr et al soon.
I've seen a number of things like that for PCs, so I'll have to look into getting something like that, being of the (intentionally) smartphone-less personage.
Thanks for adding that in Simon!
Har, I use Freemake Video Downloader to keep my Hitfilm Tutorial folder up to date. Besides Hitfilm, there are a few tutorials from the Frugal Filmmaker on DIY equipment and a series by Graham Houghton on the camera I use. There are enough tutorials there now that I need to create some sub-folders to organize them like Simon has here.
The software works great. Just be sure to pay attention during the install. It's one of those sponsored installation packages that wants to install junk you don't want if you don't do the 'custom' option and turn it all off.
I'm on a laptop, and don't always have the internet available. It's nice being able to go look at any of these tutorials if I need a reminder of something (happens a lot!).
@Simon. Yes, I see you've added and changed things, and, yes, WOW you guys have a lot of tutorials! And more to come!
1) They are incomplete on the title subject
2) They are random with no clear training progression for an unskilled student.
3) They gloss over important points as the instructor "clicks" without description, leaving much guess work, making it hard to follow and understand.
4) They too often refer to a future video that may or may not exist, or simple say find out more in the manual.
5) Overall, they do not allow a new user to feel empowered to use the software professionally, but only for fun, as in amateur YouTube videos.
6) I could not train an employee with them, making the software unusable for scaling my production needs.
I completely understand what free means, so please understand these comments are only for the benefit of the long term value of your software. If you truly want to get your software in the hands of students, schools, etc (unskilled users to compositing) as your marketing material indicates (that's why I jumped in), you should strongly consider developing a professional training product or products that teach new users to use your software in a traditional formatted way, with comprehensive lessons that concisely progress the student in a expert manner, and not require them to watch random YouTube videos.
I know a large majority of forum posters are against a paid training product being offered by the publisher because they feel training should be free, yet there is no one else to train on new products since the product is not well known to garner third party training providers. There are many types of users, some who want something for free and others who are willing to add value to the publisher and buy training products because they see the value in it with the time savings.
I made a post to promote a kickstarter, and that is why this thread was created, so thank you for a great response, yet I still remain convicted to help your product to the next level by supporting a more thorough training product, even though by the time it is completed I will have either moved on to AE or roughed it out learning this product.
I've owned and operated a computer service company for 26 years and now am moving into making video productions (kids shows) and would very much like to buy additional licenses for employees and approach your product for professional use, but feel at a loss since there is no training solution other than hard knocks and snippets, which isn't something I can pay an hourly employee for, and there is no skilled Hitfilm employee pool to hire from in my area. So I am left with AE due to training options. So perhaps my problem is a common model you will face.
Anyhow, I would be happy to pre buy any training product you some up with, if you decide to expand in this manner.
Best wishes and thanks for reading my short story.
Last year I had a client who wanted 2D animation cartoons for their children's therapy business. I did the job making 15 shorts stories using Reallusion's Crazy Talk Animator, but it didn't stop there, as I bought most all the template characters, training and 4 licenses for their software in order to get the job done. My bill was as follows.
Crazy Talk Animator Pro x 3 = $510. ($170. each)
Crazy Talk 7 Pro x 2 = $200. ($100. each)
Template Characters and Scenes from their content stores = $700.
DVD Training = $30. (It was all they had, but would have bought all of it)
iClone (just to test it out) $60.
pop video Convertor = $60. (program is bad)
I spent over $1500 with them to get this project done quickly. It would have taken me too long to create all the content ourselves, so it was a good business help to just buy content.
I bought Crazy Talk instead of Toonboom because it was easier to get the product out with our skill level. I basically just installed the product and sat my 3 employees in from of the training DVD and said learn this. They actually did a very fun job and the client loved it.
Just saying, there is a secondary sales channel for training as well as templates and content for those of us with more money than time. I would have loved to just buy the time savings, but I digress.
Can you take a video about stabilized videos in hitfilm?
(Advanced Particle Cloning with 3D objects, aka the "fancy camera gimble," Glass Text, Cloning with Atomic and Advanced 3D text, aka "Text Beveling.")
Compositing techniques/ 3D scenes / 3D lights part 1 has two links.
"3D lights p" links to part 1.
"art 1" links to part 2.
So depending on the placement of the cursor, they might get part 1 or part 2
http://www.youtube.com/channel/UC1ft4YVNeYy52_kJoVtcHPg
Greetings from Munich,
Chris :-)
Dan
Simon,
And, of course, Grisby created a YouTube page compiling the tutorials into playlists by your subdivisions (He beat FxHome to it, as I expected you guys to do that.)
That link is here.
https://www.youtube.com/user/HitfilmEpicCourse
You may or may not want to add that to your initial post in this thread for further easy reference.