I have very weird texture on a Text converted in 3D Plane. I just created a Text, extruded it (but without extrusion I also have this issue) and I noticed some color differences on the text.
When I had an ambiant light, this is even worse. Even with a proper lighting, the result is wrong.
Is it a bug of do I miss something. I don't recall having this problem before (using latest HF Pro version on Win10 latest updates but maybe not the latest NVidia drivers).
See related screenshots:
Thanks in advance for your hints.
EDIT : as suggested by the team, this occurs when I set the environmental map in the illumination controls of the 3D text.