Missile Smoke not working as I think it should in 3D

I am trying to do what Hit Film Sensei did in this video.

https://www.youtube.com/watch?v=fxAAr8w4VnA

But my missile smoke is going behind my 2d film.  

This is the perspective screen capture showing the smoke clearly behind my layer

https://www.dropbox.com/s/w5yqnwiqicgwvm7/Perspective.PNG?dl=0

This is the Active Camera, where I still see the smoke in FRONT of my video

https://www.dropbox.com/s/lr4veako5iuy0oe/ActiveCamera.PNG?dl=0

And these are my layers

https://www.dropbox.com/s/cfrc46gpai1y9wv/Layers.PNG?dl=0

I have a clean plate (the back layer in the perspective) and a masked layer in front that the smoke is supposed to be going around.

What am I missing?

Comments

  • Triem23Triem23 Moderator

    Your mask layer needs to go above the missile smoke in the layer stack. While calculated in 3D the smoke is rendered to a 2D layer, so elements "in front" need to be above. 

  • @DarrynGlass Make sure the Missile Smoke Effect is set to 3D Unrolled.

  • Triem23Triem23 Moderator

    Or what @FilmSensei said.

    I'm spoiled by Depth Layer options in Pro, Jay. I haven't used 3D Unrolled in a while. 

  • @Triem23 Coincidentally, as luck would have it, I just watched my Missile Smoke video yesterday for the first time in years! It was done in Version 4. I recorded next Friday's tutorial based on it... Light Trails Swirling around me. I did not play with the Depth Layer Options, so that might work also. I would have to go in and see.

  • Thank you!  I don't remember anything about 3D Unrolled, but that did what I was expecting!  There is so much to learn in this software lol

  • Is there a way to reverse the path of the smoke?  It goes clockwise and I want it to go counter clockwise

  • @DarrynGlass Change the Y Rotation Keyframe to go the other way (negative number).

  • Ohhhh! Duh.  LOL.  Thanks!

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