So I have a comp with multiple planes each rotating using a keyframing. I have an issue that each plane had different look and when I rotate they show the rectangular edges of the frame. Ideas on stopping this happening.
Increase the scale of the planes, until the edges are out of frame?
Yeah @AxelWilkinson I thought that was the solution, just trying to avoid scaling up. What if I make these places much bigger out the particle effect on them so the pixelation stays the same. Hmmm thoughts.
Reduce the resolution of the project, so the edges are out of frame?
I ended up trying several things mentioned but none seem to work well. In the end I have a motion blur and it seems to be enough.
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