How to stop Rotating planes showing the edges

So I have a comp with multiple planes each rotating using a keyframing. I have an issue that each plane had different look and when I rotate they show the rectangular edges of the frame. Ideas on stopping this happening. 


  • Increase the scale of the planes, until the edges are out of frame?

  •  Yeah @AxelWilkinson I thought that was the solution, just trying to avoid scaling up. What if I make these places much bigger out the particle effect on them so the pixelation stays the same. Hmmm thoughts.

  • Reduce the resolution of the project, so the edges are out of frame?

  • I ended up trying several things mentioned but none seem to work well. In the end I have a motion blur and it seems to be enough.

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