Controlling 3D Rotation in the Viewer

Hello everyone,

I'm trying to animate a 3D model and would like to use the on-screen control widget to adjust the rotation. However, this controller affects the orientation instead.

Is there a way to control the rotation with the transform widget? I could simply drag the rotation values, but these are the absolute 'world' values and I would like to rotate locally.

Thanks!

Comments

  • Triem23Triem23 Moderator

    Unfortunately, I don't think there is. I think the widget always controls Orientation.

    @Ady @CedricBonnier Does a keyboard modifier (Option/CTRL) swap that? If not, would be a nice addition.

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