I'm looking for a good, free Earth 3d model. (I mean, maybe if it's like $3 I can get it but I'm on a super tight budget here.) Something with high res textures. Alternative: a free high res texture I can apply myself to the model?
Paying for an Earth model is largely a waste of time since it will be a sphere wrapped in the exact same public domain NASA textures they've released for free.
Creating a UV Sphere model is, literally, a single mouse click on Blender.
@Triem23 WHY didn't I think of NASA of course!!! Thank you so much haha.
I'm always (almost) disappointed at how my Terra's turn out with NASA maps....BUT.....Best looking Terra I ever made was a patchwork of blended aerial photographer I got from Pixelbay that I put a together, made seamlessly using Krita and exported at 8196x4096. Depending on what type of shot your looking for...far away or LEO you might try your hand at your own.These are from a few years ago but still look ok?? today. Shameless plug(s) to follow -->Self-made map: Hitfilm -3D sphere(s)https://youtu.be/1YU9LAlxok4My Orville shot. Same texturehttps://youtu.be/NcPuVZrrKSASame Texture:https://youtu.be/eM7Gzsq4h70And best Terra I every built in Blender was by following Blender Guru's 2.76 tuthttps://youtu.be/9Q8PwcDzb8YBest EVERY reference for LEO. These are huge and will also list original RED footage
https://archive.org/search.php?query=UHD, RED, RED Camera, nasa johnsonAnd...a 1hr clip of examples from the archive. https://youtu.be/7fYKMCCPh28Can you tell I love Terra?? 😀
@GrayMotion yeah, it's like you live there or something.
NASA's maps need some desaturation and minor color tweaks. Part of that is the maps, as provided, are more for scientific purposes than VFX. For example a NASA texture "with bathimetery" will have lots of different ocean blues, coded by depth. Great if you are trying to see where the deepest ocean floor is, not so good for making pretty pictures.
I'd say grab the texture Gray is using. It looks better "out of the box."
Oh, take a look at this tutorial. This is covering planets with the sphere filter (and some techniques for custom planet maps that work much better with the 360-degree effects), but there's a neat little Matte trick for combining day/night maps and having them procedurally appear as the planet rotates. The same trick works with 3D model planets. Useful, because once it's set up you can save the planet rig as a Composite Shot for reuse in other shots.
How about the Hitfilm celestial model pack, done by NXVisualStudio.
It was designed for Hitfilm before normals maps were supported. The Earth "sphere" is bumpy in the pack.
Besides an Earth, there is other good stuff in there, so I thought I would mention it.
@NormanPCN good point! Plus, I think Tony pulled from the same texture pool linked above, so one should be able to get a matching normal map to swap the bump.
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