Nicely done! I like the cast light on the sidewalk as the Speed Force crackles around you.
Oh, timelapse in the last video was fun, too.
Actually forgot for a second what the speed force was...
A couple of tests I grouped together because of their similarities.
I got a bit lazy with the lightsaber, when it goes behind me, it looks weird.
Had to revisit this effect because the original looked weird as heck, so here's my new Man Got Snappo 1.5, there's actually gonna be a 2 someday. https://youtu.be/WIdJw4vrQjY
Would still love feedback!
Anyone have *any* feedback?
There seems to be a few too many straight lines in however you are cutting out the person.The dust seems to come from the lower half rather than all the body.
As an example the thumbnail shows the dust coming from a fading hand but in the video it doesn't.
Ah, you see my friend @DafterThings the thumbnail was done using a different method than the video itself, I also thought that disintegrating parts while they were higher on the screen would be doing it too early. I agree the rotoscoping was a bit too rough, and the scaling up of the collapsing asset was too high, because now it looks low-rez.
The method in the video is here: https://docs.google.com/document/d/1BwJZqFAJJmdTS9DPtV074xGkHo1GapwJYeAil0K7xmc/edit
The method in the thumbnail was actually told to me by the people who made the assets themselves in an E-mail. "Hello! First have your subject keyed or rotoscoped out. Then use your subject as an Alpha Matte to reveal the disintegration effect. The surface effects are nice for a transition point, but to sell the effect you'll need to utilize some of the other dust and disintegration looks as well to cover up the alpha lines."I have rendered a full-sized example of this here: (Currently rendering)
I think it looks better if the extremities are dusted first.I don't really understand your answer. Are you saying you did record a better method but shared the one that wasn't so good here? I do struggle to know how to respond to you sometimes. I feel bad when you don't get any responses but then, when I do, it seems you already know all the faults. Why don't you correct what you know is wrong and then share for comments.
I don't want to sound harsh but it seems a waste of my time to provide feedback on issues you already know.
@DafterThings No, there are just different methods for different situations, https://youtu.be/iFqz86NessY
Here, in a close up shot, the method in the thumbnail obviously wins out, but if I were to use this method on the shot of me collapsing, it would look worse, and would waste my time tracking all assets in.
The reason I know these issues is because I've had 6 days to look at this myself, but other people could've spotted these issues quicker.
and again I have a problem..."No, there are just different methods for different situations"yes, I know but..."I agree the rotoscoping was a bit too rough, and the scaling up of the collapsing asset was too high, because now it looks low-rez."These are the things you seem to have found yourself.I guess you have seen the FXHome and Film Sensei created tutorials on the disintegration effect?I am sure there are quite a few more out there perhaps even using HFE.
@DafterThings I have never found any of these that work with Express, the closest is ProductionCrate's text to smoke in Express, and I just like the feel of the ProductionCrate's methods, to me, it looks the most like the movie's version, even out of all the ones with After Effects. However I respect the methods that others use, and will try it if I ever get the particle sim. And I was trying to answer the question "Are you saying you did record a better method but shared the one that wasn't so good here? " not the others.
Original tutorial for reference: INFINITY WAR Disintegration in Adobe After Effects
@Mistery1307 Just saw your teaser announcement on Youtube; super nice text to smoke effect.
Holy crap! It's been so long since I've posted a message here! Well, let's start off with a meh with an effect based on Thor's entrance in Infinity War; seen here. I recreated it by taking some stock footage of a waterfall, added the color cycle effect, and set the colors to random colors around blue. Then I duplicated that, and made all the colors a lot lighter, scooted that back 2-3 frames and set the blend mode to add, the rest is kind of self explanatory(translation: I really don't want to type all that) The effect itself is pretty basic, but it looks good, and I'm pretty proud of that breakdown.
Absolutely LOVE that waterfall/portal effect!!! The breakdown looks great as well. One thing that might make that effect even better is considering how that portal would actually interact with the camera if it was really there.
That's a captain disillusion debunk the video. They are actually very educational to VFX artists, but you don't have to watch most of the video, you can just watch 10:05 to around 10:43. From what I can see in your footage none of the background videos seems overexposed, so that won't be an issue, but the point of that clip is the camera auto-adjusting the exposure, because of the bright portal/waterfall in the middle of the beech, the camera would lower it's iso/raise aperture so that the portal/waterfall wouldn't be totally blown out. Because of this, the background would darken because the camera's not letting as much light in. In your video, the portal is there from the beginning, so the exposure for the background doesn't need to change, but it would be worth it to take into account what the exposure might be like at the beginning.
Overall, this is one of the better effects I've seen in a while!!! I'm not sure if you're using pro or express, but I wonder how this shot could be done with the particle simulator.
Absolutely amazing effect!! It's good to know there are so many young vfxers out there!!
Oh I know Captain Disillusion! Yeah, I was more focused on the effect itself rather than the interaction, you'll notice that the glow is a duplicate of the footage, but stabilized, then tracked on, except, I forgot to stabilize rotation, so it looks weird.
So what I could do is to use a curves or histogram to make the shadows darker and the background a bit less bright?
Yes. But do it on a Grade Layer, so you can mask the brightness/contrast effect if you want (you can put the grade under your waterfall layers if you want).
Use Curves, not Levels Histogram. The read back of the screen to feed the Histogram makes Levels Histogram higher overhead than it needs to be.
Curves are a "generic" effect - they work exactly the same way in Hitfilm as any other program. This means you can use Photoshop or Ae tutorials to learn them, and ig will work exactly the same in Hitfilm.
Curves are the single most powerful color tool out there, so you want to master them. On YouTube, look up things like color correction, match color, creative grading, and add "color curves" to the end. Here's a couple to start.
Oooh, another long absence, boy am I bad at this consistency thing!!
I finally figured out how to use the lightning effect in HitFilm, turns out, like AE, the built-in glow sucks, not even the devs use it!
I used some lightning accents from ProductionCrate, the free super lightning assets also from ProductionCrate, and the lightning effect in HitFilm with a few glows, and colored with the Hue Colorize effect. I also made this stupid thing with the thumbnail:
I like it!
You may be interested in @FilmSensei's next live stream with young film makers. Details in Film making forum topic and probably in the User Gallery also.
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