Action Pro - advice for getting started!



  • @GrayMotion I think I have a small Wacom Tablet, but it definitely draws within my screen. Corner to corner covers the screen.

  • How about a procedurally generated dogfight with a chasing camera using Action Pro data and Follow Behavior effects?

  • Good stuff!  I think the trick will be how to fine tune the movement.  

    @HitfilmSensei, your tests are really coming along!

  • @Stargazer54 You are absolutely correct. Right now, I am just cranking out ideas that hopefully will inspire people to try different things. The key is really in the refinement of those ideas! People far better at this than me will be doing that, I am sure! :)

  • @HitfilmSensei ; That looks really super good.

  • edited December 2017

    @HitfilmSensei Yes really seems to be getting a handle on it! I guess I'd better get to work and clear my brain so I's can wrap my head around behaviors a bit more.

    Thanks for sharing your testing sir.

  • @tddavis and @Graymotion. Thanks guys! I look forward to seeing what you guys come up with! Right now, I am working on laser bolts.

  • @HitfilmSensei ; I only have the demo of Action Pro at the moment.  I'm upgrading in stages even though it will run a shade more it spreads it out better for me here at Christmas time.   And I have no need for Ignite anyway.  Also, I'm still struggling with the Puppet Tool.  I can't figure out how to make other pins follow the lead pin??  Hoping for some tutorials from the Hitfilm gods to light a fire under...well, G rating and all that..and get me going.

  • @tddavis Actually, I made a very similar project without using Action Pro. I do believe, however, that you can create a more organic dog fight flow by using Action Pro.

  • Looks really interesting. Do you have any plans for an Academic price for the product? Also, any plans to support Blackmagic Fusion?

  • @HitfilmSensei How did you manage to get the XYZ rotational data on the Action Pro Animation Point?   I've tried filling in the Rotation X, Y, Z channels in Action Pro, but when I export and import into HF all I am getting is XYZ Position data, but no Rotational data.

  • @Stargazer54 Are you talking about in the Dog Fight video?

  • Stargazer54Stargazer54 Moderator
    edited December 2017

    @HitfilmSensei Yes.  Sorry, should have been more specific.

    I've been able to populate the XYZ Rotation in AP, but it comes out as Orientation data in HF.  If I bring in an object and apply the Follow behavior and the Rotate by Layer behavior the object it will obey the position and and the rotation data from the Animation #1 point.

    I just haven't seemed to figure out how to generate true rotation data in AP,  The orientation data in HF winds up with  keyframes in it but  the data doesn't change much from frame to frame.

    Maybe I'm not doing this right.  Maybe this is a yet to be born ability?  The channels are there in AP, just can't seem to fill them with meaningful data.


  • That is a good question. I do not have a Leap Motion, so everything I am doing with mouse (x&y) input only. There is no rotation data. I will be doing a tutorial on the dogfight scene which will release on Monday, Dec 18. I plan on following it with an Action Pro bonus video. I will cover how I am adding rotation data into the movement of the ships in the dogfight tutorial.

  • edited December 2017

    Um, sounds like "I'd like to tell you but then I'd have to kill you".  :-)

  • What where the exacts settings you use to write your name??

  • edited January 2018

    Welcome @vicpul

    Particle Simulator:

    Emitter>Shape>Point Attached to Animation#1
    Trajectory>Cone>Radius 50

    Particle System>General>Particles per sec 2000
    Appearance>Texture Source>Built In>Texture>Ember Variation1
    Movement>Scale 100>Speed 0

  • perfect. One more doubt... Is there a way I can soften the lines??

  • @vicpul - Um, you mind sharing what you got so we can see what you have so we could better answer that for you.

  • I mean to smooth the lines, because some lines aren't smooth enough.

    Don't know hot to insert an image.

  • edited January 2018

     @vicpul ; The forum won't let you insert an image directly.  You have to host your image on a cloud site or pic hosting site and then copy and paste a link in your message for others to retrieve it like with the YouTube links.  Hope this helps. 

  • edited January 2018

    @vicpul -  I assume that the PATH points are offset from one-another (not smooth).  Not knowing what you used I'm going to take a guess and assume you used a mouse to draw out the path.?

    From my experience a PC mouse causes the path to wander badly. Not a very precise tool for drawing intricate lines. The Magic Mouse on my Mac was a bit better but not great either. Since I was never taught to write with a mice I ended using a Wacom board/pen to write the letters. More natural for writing in my case :-).

    The best I could advise (if you used a mouse) is to go to the point(s) that are giving the jagged path and straight them out manually. I'm sure this is going to be tedious though

    Look forward to seeing your results

  • file:///Users/VictorOrdaz/Desktop/Screen%20Shot%202018-01-28%20at%2015.18.17.png 

    This is how my signature looks like Gray, as you can see the stroke isn't smooth enough, I want to smooth those rough edges.

  • And btw, I used a wacom board

  • @vicpul Sorry, that file is on your computer so we can't see it.

  • How can I send it to you??

  • edited February 2018


    This is how my signature looks like Gray, as you can see the stroke isn't smooth enough, I want to smooth those rough edges.


    MOD EDIT: Fixed image link

  • Looks like a good start. It does looks like the low pass smoothing could be pushed lower though. What was your settings?

    It might be that some of my "rough" edges maybe hidden due to the texture settings I used in the particle system.

  • Where do I change the low pass smoothing?


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