Switching to Atomic Particles I can only get a waving flagish type of effect using planes. I am about to give up trying to get this effect. Figured out how to make lava using blood spray though.
Is it even possible to get a flowing gelatin type of material / texture? I went through a couple tutorials but was not able to get this either, best I could get were light strings but not sheets like what you see in the video and not the look and feel of Tron Legacy style light ribbons or whatever they maybe called.
It's interesting working with the particle systems but it seems that the "particles" system is mostly clumpish material useful for clouds or cotton candy.. can't get any seamless smooth surface at all with particles but "Atomic Particles" I can get the smoother surfaces with planes but I actually need something that combines the two and I have no clue how to do that.Apparently you can attach points at different areas of a surface, I have not messed with that just see the option to do it though I wouldn't know how you would attach multiple points to a single surface. Or am I looking at how this works wrong?In theory I can see attaching two effects, one to one point and another to a second point then attaching these points to a surface or is it you attach the surface to the points and adjust the points to where it would attach?I don't know, I can't figure it out at the moment.
@rgbii--I am a bit surprised that Hitfilm is generating those corners--I thought it was doing sub-frame computation of motion paths--besides what MichaelJames said about embedding and blurring, is it possible shrinking the texture would smooth it out? Or maybe making the animation twice as long (to smooth it a bit) then embedding it and using a Speed filter to get it back to the speed you want?
Triem23, I was surprised too. It seems that Hitfilm moves points straight between adjacent frames. I guess in most cases, the distance traveled between frames is small, so it's seldom noticed, and for something like a 3d model or other object, it wouldn't matter at all.
Null unit, I wanted to add some displacement, but ran out of time. The example above doesn't use built in textures, just something simple I created outside of hitfilm. With a little effort, I think it would be pretty easy do get closer to the video from the OP.
Oh yeah, I was mainly directing my comment at the OP because he was saying how he was mostly getting cotton candy, cloud type effects which sounded like he was just using the built in textures.
@rgbii Do you still have the project file?
@Mistery1307 rgbii hasn't been on the forum in four years. It's possible *I*have this project file somewhere, but what @FilmSensei is working on is literally the exact same thing as this project. It's just a point emitter dropping sprites as I described to you in another thread (where I suggested masking the center of the source texture for the fade. I know that works because of this thread).
Anyway if I find/have my copy of the project I'll let you know.
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