@spydurhank that GIF is great! If Terry laughed half as hard as I did, Court made his day!
I don't have 'the' Twitter or any social media and technically this is made from a couple of tutorials I worked on in Blender so not qualified so I put it in my thread. I did use Hitfilm to compile the PNG sequence from Blender. I tried my dead level best to import the models into Hitfilm but I definitely have to go back and watch @Triem23 's series on camera controls cause I couldn't get it to do what I wanted. I did manage to figure out exporting maps of each mountain along with roughness and normals so WIN!
@tddavis You know its good when you have to ask yourself if this is real footage or not? (which I had to). Nice!
I might put a little fractal noise on the ice to just give it a slightly dirtier feel. The white ice is almost too "clean".
But definitely a very nice shot!
@Stargazer54 Thanks. I thought it was a bit cartoon though, but I like the idea of a fractal noise. I'll play with that
Edit: I did as Stargazer54 suggested and added a touch of noise and a musgrave texture to the ice. I also decided to scale up the mountains a tad cause they weren't that visible.
https://www.dropbox.com/s/8kxwjlr3e3guk3b/freeze redo with noise on ice.mp4?dl=0
This was made combining this two tutorials for those interested:
BlenderBinge: https://www.youtube.com/watch?v=uV7_wvjYXDE&t=10s just for the learning.
So my latest project was using Hitfilm (Imerge would be the better choice here, but I barely know how to use Hitfilm ) to edit green screen photos I took of my granddaughter and son-in-law going to her Father/Daughter Masquerade Dance.
I've been playing with a Beach Waves tutorial by CG Geek for a while now (off and on) but I never could get decent results until I bought the Flip Fluids add-on. It's still not as good as Steve Lund makes his look but is the closest I have come so far. Rendered as a PNG sequence and assembled in Hitfilm Pro 14.
I really like it especially the colouring and the way it interacts with the rock.
There are some blue squares which appear when the wave is fully in??
@DafterThings Hey, thanks for watching, and yeah, I cannot figure out what caused those??? There's no geometry there to cause it, so I'll have to look into my settings on Flip Fluids to see what boo boo I am certain I did
@tddavis 2.82 now offers manta flow for fluids and smoke/fire which is a long awaited addition to the fluid and smoke sims. Especially the fluid sim is more intuitive as it will generate particles and foam from the same simulation without having to "fake it" like you used to have to creating your own particle sim to simulate splashing effects. Not sure if @spydurhank is coding more now for filmer for this newest update which I am sure he is. Will find out in @FilmSensei broadcast today with him. Looks pretty good so far.
We're there now @FlyingBanana78 ,
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