A relit version of the Trek shot is currently rendering. My lighting changes have increased render time from 4 hours to a projected 10!I had an idea on creating a more 3D bee, from scratch, entirely within Hitfilm. I may try this...
DO IT! DEW IT! DUE IT!
DO IT! DEW IT! DUE IT!
You did it! Looks just like the other animation! Great job!So did you use the same principle as making a 3D planet for the body of the bee and applying the texture?The lighting looks way better now on the Trek vid. The station didn't smack me when it appeared.
For the 3D bees, body I used a black plane and put another plane above it, using the grid effect to generate the Yello striping. This was embedded into a rigging comp and the sphere filter applied. So, yes, basically like making a sphere planet in Hitfilm. The sphere was rotated 90 degrees on the X axis so the north pole of the spere faces camera.The bee's face was drawn using Hitfilm's masking tools on a black plane. The face was also embedded into the rigging comp as a 3D plane and positioned. You can't really see, but the face has a little 3D extrusion on it.The bee's wings were drawn on two planes with Hitfilm's masking tools. One, a light blue that's fairly transparent, the other a black plane for the outline. The wing was moved into the rigging comp, converted to a 3D plane and positioned. The wing was duplicated, flipped 180 on the Y axis and positioned. Wing beats are hand-keyframed, and the wings do actually rotate on all three axes.Using the "gimble rig" trick I developed for my 3D particle cloning experiments I copied the data from the animation camera into the rigging comp camera so that the bee's were shown at the correct angle relative to the field.The rigging comp became an animated texture source for a particle sim which generates the swarm. When I get some more free play time i will give the bees antennae and legs, and fill out the rest of the field environment (The camera goes so high and tilts so low because I was trying to NOT show the edges of my "world."), refine the camera move a bit a render another pass at this.Interestingly enough, the 2.5D techniques I've been playing with ended up being used in my submission for Film Riot's 5th anniversary contest--I'll be posting my 5 second video in a couple of days after the episode come out. Since the "contest rules" (such as they are) specified uploading to an "unlisted" youtube file, I figure they don't us showing off our entries until after the 5th anniversary episode airs.(I'm pretty sure I won't win anything. As of 5 min ago my youtube account shows 0 views for the animation. Sigh. Too bad--I won't say it's fantastic, but it was certainly different.)
So, a few days ago I did a gig at the LA Westin Bonaventure Hotel--it's a pain in the butt to work at (they don't make it easy on vendors), but it's a super-super gorgeous hotel, and it's been a featured location in many movies, such as Nolan's Batman trilogy, Hancock, etc, as well as being recrated as "The Atrium" in GTA: San Andreas.(More info on this gorgeous hunk of building: http://en.wikipedia.org/wiki/Westin_Bonaventure_Hotel )Anyway, I couldn't resist the opportunity to shoot a little bit, even though I only had my phone on me (Soon, I'll go back with a DSLR and see how much footage I can grab before they kick my ass out. The phone, being auto iris, had some serious issues when moving from the ceiling over the 5-story lobby to the full-outdoors of the rest of the elevator shaft. Otherwise, I'd have followed the elevator all the way to the ground. I could do it, but I'd have to take one of the shots where I went UP the elevator, splice it in, then reverse it, using the bits where shooting the 15-foot tunnel shaft to hide the splice.)So, I figured I'd play around. See if the footage from a Samsung GS3 would track cleanly in Mocha.Here's what I did:https://www.youtube.com/watch?v=dLkUTnMtBQcI think my favorite part of this animation is synching the TV damage to the weapon fire of the saucer--like it's putting out so much radiation it's interfering with nearby electronics.
That looks great! I never get good tracks in Mocha. I know its an awesome program, but for some reason it will say I'm getting a 99% track, but when I camera solve and import to HF the points slip and slide around like crazy. Still trying to figure out what I'm doing wrong.
Are you sure the frame rate is exactly the same in both Hitfilm and Mocha?
Kirstie - the reason the phone footage looks good is because he filmed it in landscape mode.
You're never letting that go, are you? Gargh.I look forward to seeing that UFO clip back again Triem with all the changes you're discussing. I noticed the "shadow over glass" effect the first time and was wondering how you managed it! Cheers to happy accidents Unfortunately YouTube doesn't seem to be working for us today over here, but I'll look at your Film Riot video when it is.
in that render the enterprises front was flashing... 0:24 i always thought that was just a graphical anomaly when i ran into it.... how do you get rid of that? Im surprised to see it in a render.
Mocha is tempermental: I've also had 99%tacks that jittered.In fact, the original track of the elevator shot, I tracked that bit of roof just before the elevator shaft enters the building--that's where I was gonna put the "Mocha Hitfilm..." Just quietly sitting on the roof... It drifted.Now, some of this is how Mocha works--it's taking two-or-more things that you're saying "It's a tracking marker, and it's yay big" as surfaces. Mocha doesn't know what it's tracking, how far away it is, what the floor is (if you tracked it--for that shot, I didn't do a ground plane).. It's just guessing based off of how a couple rectangles are sliding around in parallax. Pretty amazing, but I do find anomalies.Since Mocha has no idea of scale, it seems to be arbitrary in it's placement--my first track of the elevator shot put objects 300,000 units away! Since the mocha camera clips at 100,000 by default.... Well, I resolved the shot after tweaking my surfaces a bit... That brought stuff to about 50,000 units away. much better...Ideally, mocha is getting a large surface to track--but in that elevator shot, some of my background nuildings were pretty small--look at how reflective the tall towers are. I couldn't track them! The City National building on the left was white on white--that wouldn't track. I'm tracking the glass elevator tower on the right with an unlocked spline, and one of the orangey buildings in the center. But a smaller tracked area on an object that's very far away would be prone to jitter, just because it's interpolating motion based of a pixel matrix--there's got to be "quantization" errors.Anyway, I'm rambling a bit. Key is, trying to fins large track areas, and adjusting your surfaces--if you get issues in Hitfilm, try adjusting the surfaces and resolve the camera--remember, the track data isn't affected by changing the surface--and you don't want your surace to be too large or too small... I had to make the surfaces on the orange building larger than the actual tracked plane to get a good scale.
You're never letting that go, are you? Gargh.I look forward to seeing that UFO clip back again Triem with all the changes you're discussing. I noticed the "shadow over glass" effect the first time and was wondering how you managed it! Cheers to happy accidents
LOL that was awesome, quite enjoyed those 5s!
Caleb, I'm not sure what's going on there. There's three possibilities--first, it's a highly detailed model, and I might need to change ambient occulsion settings. Second, My models and particles are all illuminated by lights casting shadows It could be flickering from particles moving between the Phoenix (Oh, yeah, the creator of that model has her labelled NCC 800--U.S.S. Phoenix) and the lights. Third, ther could be a strange render glitch going on in Hitfilm.So, first I turn off the nebulae and RAM check it--if no flicker, it's that. If flicker, then check ambient occlusion.If all else fails, I'll add some lightning or something in the nebula and pretend it's supposed to flicker. ;-)Just for the heck of it, here's a couple of my raw shots from the Bonaventure. You'll see why I want to go back there with a better camera.http://www.youtube.com/watch?v=cteAuoe-Jp0
Just going back to the YouTube views, you can check where it's been viewed, my 5 second submission was watched in Texas so they definitely watched it. I think you have to go to video manager (can't be done on a tablet, as far as I know). I'd say if they didn't watch it they didn't get your email or something or other was down.
Well, there's 2 views in Texas, so I have unfairly slandered the Film Riot guys. Although I was kinda joking, hence the sniff-sniff. ;-)The thing that's driving me crazy about Youtube analytics is some thing I did has become amazingly popular in India and Pakistan--I'm getting 500 views a month from those two countries on that video and I can't figure out WHY?!Anyways--new day, new(er) shot revision:Version 2: Things to do--add rest of fleet (particle clones), fix the amazing disappearing explosion, and building reflections.*EDIT* Version 2 removed--please see version 3 below. If you wish, read my rants about how I set up the shot. ;-)
That's cool - the chopper firing works really well.
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