rtrowbridge, I'm looking at you right now. ;-)
Stop looking at me!!!Seriously, I love how this effect looks and plan on following your instructions to try to duplicate it when I have time.Here is a very quick and dirty attempt at torpedoes and phasers I did a couple of years ago for starship battle I did.http://youtu.be/TycmangD4uQH I had four weeks to render and edit a five minute CGI short to show at a local convention. The phaser effect is a particle stream (different colors for the Romulan weapon). The torpedoes were a simple light flare. The shield hits are actually a highly modified muzzle flash.Here is a link to the whole video...http://youtu.be/z9MA9eZBjQo
Stop looking at me!!!Seriously, I love how this effect looks and plan on following your instructions to try to duplicate it when I have time.
Or, you can use this link https://www.dropbox.com/s/omva1enbrtks9jj/Just%20the%20Photons.hfp To download a Hitfilm Project containing just the photon and shield elements of the animation to dissect and modify. :-)Also note how I have the camera setup--I talked about this somewhere in this thread, but I have multiple point set up to rig a single camera. CG cameras animate around the cam's nodal point. The rig I have is a virtual tripod head--The pan and tilt points are set a little behind and below the actual camera to get the offset you'd get on a real camera rig. Plus, using different points to control pan and tilt means I can work around Hitfilm's default X,Y,Z order for resolving rotation. The multiple points means, if I tilt the camera up, then pan it, it behaves more like a real mount.I've watched the entirety of "Fleet Action." before. It's fun short and it looks really sweet! (Although, really? A 20th Century Fox parody logo for a Trek short? A strike team from Paramount has been dispatched. ;-) )@SimonJones: If you've never seen "Star Wreck: In the Pirkinning," then you should look it up. A feature-length fan-film from Finland, many of the dialog jokes don't play well in the english subtitles (I bet it's a lot funnier in Finnish), but, holy hell, to the "Federation vs. Earth Alliance" battles look fantastic! THis movie pretty much covers any "Star Trek vs. Babylon 5 battle" wet dreams an animator could have. This movie should be viewed by any indy film-maker with sci-fi aspirations, since it shows what you could do with minimal resources and doing all your effects on consumer laptops--TEN YEARS AGO! Technically, this film is impressive as hell!There's a download-only (legal version), and an "Imperial Edition" on DVD (which I own). I think it's been remastered in HD for download on Amazon as well.Here's a terrible looking copy of it's trailer:https://www.youtube.com/watch?v=fCWRoGBKTcs
Thank you for sharing the project. I can't wait to take a closer look at it. My "21st Century Ross" logo goes back to before I was doing Trek stuff, and has just come along for the ride since then. Maybe I need to fly some stars around Mt. Logan or the Wellsville Cone. Or maybe even the "Sleeping Ute" outside Cortez, Colorado. That one would work well.
All this over my silly logo,.. But you didn't even mention the MarlaFilm logo right after that. Can we throw in a TriStar Pegasus with your idea? Or at least throw some wings on the lion? I always liked that one.Star Wreck was great. The original version was better where their models matched the B5 and ST ships. But they were too good and had to rerender all their effects with modified designs to keep the copyright holders happy.
Confuse everyone by putting a woman holding a torch on top of the mountain and add a lion roaring followed by "Bad Robot".
There is a reflection, actually, but this wasn't the best picture to use... The picture has a high horizon, and I had to move, crop and scale it, which means most of the reflection is missing. If I had a proper environment wrap I would get accurate reflections, I think. Check out pages two and three of the thread I linked.
Yeah- I read this thread before I read the other one.And don't forget the kitty with Bob Newhart saying "Meow".
AAAnd Version 5. Basically, I changed the Klingon's flight path, and realized that meant I had to change the Photons.... (Particle sim, right?) And reposition the deflector... And it took awhile to fine tun the photons to where some hit, and some missed, and some of the misses went past the camera at a cool angle... Oops, Klingon passes higher over the camera now.... Do I like it? Yes--It was exiting left before, now it exits facing right, foreshadowing it's turn. OK, that means I have to update all the z-pass composites....and retime animated lights... AAAH!...
The straight on shot at the beginning feels a bit strange I'm not sure what it is at the moment though. However, from 18s onwards.... it's great! The shield reactions look amazing - once the Cruiser passes at around 27s I love the look of your Nebula! The star or "light" from around 27s onwards looks great in that environment. Are you using an environment map on your models? The research lab - how far away is that in 3D space from the ship models? The lab feels a bit too crisp and clear compared to your ships.Otherwise, this is looking fantastic Triem!
If i can make a suggestion on the Star Trek stuff (Probably way off the mark though) and keep in mind that i have not too much in space battles yet, but one thing that is really jumping out at me is that the background is really busy and colorful.If that where a constellation or such then it would not really move with camera movements as such (This is giving me the impression that it is close to the camera)I am more of a Star Wars starfield person, lots of black, couple white dots lolLike i said this may be way off the mark because even though it used to annoy the crap out of me, Voyager actually flew under a coronal mass ejection on the intro to Voyager the TV show hahaha, so may be it is just a Star trek thing.
It's a "Trek" thing. There was the earlier version with the Star Destroyer that I scrapped for the Trek one, because, as noted, Star Wars isn't big on nebulae or dust clouds. Think the Mutara Nebula battle in Star Trek II (Or the much inferior final battle in Star Trek: Nemesis) The cloud elements look close to the camera because many of them are--this battle in inside a nebula.I am still tweaking the look of that nebula--then I want to refine the depth passes and add a "turbulence wake" to really get the feel of these ships plowing through a gas cloud, navigational deflectors clearing a path. If you've seen Mark_e's "Fog Test 2," I'm going for something a bit like that for the turbulence wake.For space shots, I'm a Babylon 5 person. I loved all the use of hubble photos and colorful their space scenes were. And, for storytelling, it certainly made "establishing shots" in space easier to get--Grid Epsilon has the blue nebulae, Za'ha dum had the orange/yellow clouds, Minbar had the purple, Narn has a brown cloud, and so forth.Anyway, I think, what will help this sequence is if I change some of the closer-to-camera layers from ADD blend particles to NORMAL blend particles--so the distant gas and dust is scattering light and glowing, but the closer dust--deeper in the nebula, is acting to occlude light. Then the depth maps of the ships emerging from the dust clouds as they get closer to the camera will play better. The ADD mode particles are brightening my ships with distance instead of obscuring them, so it's not reading right yet.The next thing I need to do is create an environment wrap to have some background nebula that isn't parallaxing to cement the far structure of the nebula, millions of miles away.This was supposed to be a quick depth mask demo--it's become something bigger. as noted in a long post above, there's a whole damn story behind the one shot.
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