The Generate effects are used to create new visual elements. These can be applied to layers like any other effect.


Simulates the distortion caused by viewing through a body of water.


Generates a moving, randomly generated cloud texture.


Dimension Rift

See Dimension Rift.

Drop Shadow

Adds a drop shadow to the layer. You can change the scale, distance and appearance of the shadow, or choose to render the shadow without the layer.

Drop shadow

End Credits Crawl

Creates scrolling end credits with automatic formatting and animation, designed to mimic classic feature film credits.

End credits

The effect is split into multiple design elements and automatically reflows text and adjusts the layout depending on the copy you provide. Formatting and layout for element titles, role descriptions and names can be adjusted independently, giving you a lot of flexibility within the core framework.

If you omit titles or roles, the layout will be automatically updated to still make sense. For example, removing roles will reflow the names into a multi-column layout by default, which is useful for crediting a large stunt or VFX team who all share the same role.

Fractal Noise

Generates a range of textures using procedural methods.


Each fractal method includes a range of properties for customizing the appearance of the effect.


Creates a grid pattern. You can adjust the spacing and size of the grid lines.



The fastest and easiest way to add letterboxing to your movie. Presets enable you to quickly pick from standard film aspect ratios.



See Lightswords.

Pond Ripple

Creates ripples which expand and distort the layer.

The size and behavior of the ripples can be adjusted.

Pond ripples

Radio Waves

Creates geometric shapes that can be warped and animated. Shapes can be heavily customized.

radio waves


A quick and easy way to create a reflection of the layer.



Creates a sphere that reflects its surroundings.


The sphere can be heavily customized with separate layers for the optional surface texture and environment map.

The refractive index property can be used to accurately simulate refraction from real world materials. A list of common refractive indices can be found on Wikipedia.


A quick and easy way to tile the layer without needing to create duplicates.



Generates a counter showing the current position in time of the layer or timeline.