The sparks effect is designed for sudden bursts of sparks, such as when a bullet hits a metal surface. It can be rotated using the standard Transform properties to point in any direction.
|•||Preview - toggles between placeholder particles and textured particles.|
|•||Duration - how long the sparks last before disappearing.|
|•||Spread - the sparks can be emitted in a tight, focused beam or a wide dispersal.|
|•||Amount - adjusts the number of sparks.|
|•||Star ratio - adjusts how frequently stars are created.|
|•||Color - changes the color of the entire effect.|