﻿ Transform

Transform

The term transforming is used to refer to the set of properties that control a layer's position, scale and rotation.

Transform properties can be adjusted on composite shot timelines and in the Controls panel. The Viewer panel can also be used to transform layers using a more visual method.

Anchor points

Every layer has an anchor point. This is the layer's origin around which it rotates. If you parent layers to each other, it is the anchor point that is actually being linked.

The default anchor point for most layers is in the center. For most purposes this is the most useful location for the anchor point but there are some circumstances where moving the anchor point would be beneficial.

For example, if you had a simple rectangular plane and wanted it to spin around one corner instead of its center, you would move the anchor point to that corner then use the normal rotation controls.

2D properties

 • Opacity - the transparency of the clip.
 • Anchor point - sets the location of the anchor point, with 0,0 being the center of the layer.
 • Position - moves the layer along the X and Y axes.
 • Scale - enlarges and shrink the layer. The X and Y scales are linked by default so that your layer retains its original shape. You can unlink them using the chain icon.
 • Rotation - rotates the layer around its anchor point. See Controls panel for more information on rotation wheels.

3D properties

3D layers have a few extra transform properties than 2D layers.

 • Opacity - the transparency of the clip.
 • Anchor point - sets the location of the anchor point, with 0,0,0 being the center of the layer.
 • Position - moves the layer along the X, Y and Z axes.
 • Scale - enlarges and shrink the layer. The X, Y and Z scales are linked by default so that your layer retains its original shape. You can unlink them using the chain icon.
 • Orientation - sets the starting orientation for the layer. This works separately to the rotation properties.
 • Rotation - rotates the layer around its anchor point. When in 3D the rotation properties are split into separate properties for X, Y an Z axes. See Controls panel for more information on rotation wheels.

RECAP The Transform properties are used to position, scale and rotate your layers.