Pro Skin Retouch

Apply realistic and subtle post-production make-up to your actors, with fine control over skin color, detection thresholds, skin treatment and highlight glow.

Skin retouching has three distinct sections:

Skin Detection, used to define the area to be processed. This area is called the skin matte.
Skin Treatment, for adjusting the amount of processing.
Glow, for adding a subtle glow to the skin area.

The view menu is used to switch between the final result, the skin matte and the source skin in isolation. Switching between these view modes makes it easier to adjust the skin detection settings.



Skin Color

Sets the base color for skin detection. This should be adjusted based on the subject's skin color.

Brightness Threshold

Limits the skin detection based on brightness.

Chroma Threshold

The skin detection is performed in the YUV color space. The chroma threshold defines the distance around the selected color used to create the detection circle.


Feathers the edge of the skin matte.

Elliptical Deformation

Adjusts the shape of the YUV detection circle into an ellipse, which is a more optimized shape for skin detection.

Blur Selection

Blurs the resulting skin matte.


Smoothes the skin by applying a blur.

Edge Threshold

The skin treatment attempts to retain edge detail while smoothing the skin. The edge threshold determines how much detail is retained.


Adjusts the color intensity of the skin. A subtle saturation boost often creates a healthy appearance.


Easily highlight underlit skin.


Strength of the glow.


Applies a threshold to the skin. Higher thresholds reduce the amount of skin used to generate the glow.


Higher radius will create a softer, more diffuse glow.


The glow can be influenced towards a specific color.


Switch between the final result, the skin matte and the source skin. Note that this view mode will affect final rendering.