To use media files in your project you need to first import them. Once imported they become assets in the Media panel, where they can be accessed and re-used as many times as you want.
Importing media to your project does not alter or affect the original source files on your computer, as HitFilm only references the original files. Therefore removing a clip from a timeline or from the Media panel does not remove it from your computer. Similarly, duplicating a clip in a HitFilm project does not create multiple copies of the source, as they all reference the same source.
Therefore if you wish to transfer a project to another computer you must make sure all project media is also included.
The exception to this rule is with 3D objects, which are imported and stored in the project file. For more information see Importing 3D models.
To import files to HitFilm you can use the Import button in the Media panel or drag files directly from a folder on your computer into the HitFilm interface.
Other import options
Clicking the arrow to the right of the Import button displays additional import options.
|•||Media is the standard option for importing videos, individual images and audio.|
|•||Image sequence is used for important sequential images stored in a single folder. Images should be numbered in frame order.|
|•||Composite shot is for importing HitFilm projects and composite shot files. See Saving composite shots for more details.|
|•||3D camera tracking data from software including Boujou, SynthEyes, PFtrack and more can be imported into HitFilm. This will create a new composite shot containing the 3D camera and point cloud.|
|•||3D model is for importing 3D objects, which can then be manipulated live on the HitFilm timeline. See Importing 3D models for more information.|