The Generate effects are used to create new visual elements. These can be applied to layers like any other effect.
Extruding creates the appearance of 3D depth in a flat 2D layer. This is often used to enhance titles but can be used on any layer.
3D extrusion can use the 3D lights in your scene. The material behavior of the extrusion can be adjusted in the Illumination property group.
For 3D extrusion to cast shadows the layer must also be set to 3D.
Another layer can be used as an environment map for extruded text. This is effective for creating reflective text or for inheriting some of the lighting in a background plate.
Audio spectrum & waveform
Generate spectrum or waveform patterns based on an audio layer.
Requires a layer containing audio to function correctly.
The appearance of the spectrum and waveforms can be heavily customized, while behavior is determined via the audio input controls.
Generates volumetric lighting effects which can be positioned in 3D. The volumetric rays are based on a source layer.
Often the most effective way to apply auto volumetrics is to a simple plane layer. You can then specify a separate source layer in the Light source properties. Applying the effect to a separate plane provides greater flexibility when moving a 3D camera, as the rays can emanate away from the layer boundaries of the source itself.
The light position determines the angle of the rays. You can also link the light position to another layer, such as a light or point layer.
Simulates the distortion caused by viewing through a body of water.
Generates a moving, randomly generated cloud texture.
Adds a drop shadow to the layer. You can change the scale, distance and appearance of the shadow, or choose to render the shadow without the layer.
End credits crawl
Creates scrolling end credits with automatic formatting and animation, designed to mimic classic feature film credits.
The effect is split into multiple design elements and automatically reflows text and adjusts the layout depending on the copy you provide. Formatting and layout for element titles, role descriptions and names can be adjusted independently, giving you a lot of flexibility within the core framework.
If you omit titles or roles, the layout will be automatically updated to still make sense. For example, removing roles will reflow the names into a multi-column layout by default, which is useful for crediting a large stunt or VFX team who all share the same role.
Generates a range of textures using procedural methods.
Each fractal method includes a range of properties for customizing the appearance of the effect.
Creates a grid pattern. You can adjust the spacing and size of the grid lines.
Applies automatic heat distortion with built-in displacement and diffusion.
The behavior can be adjusted for faster or slower movement.
The fastest and easiest way to add letterboxing to your movie. Presets enable you to quickly pick from standard film aspect ratios.
Creates ripples which expand and distort the layer.
The size and behavior of the ripples can be adjusted.
Pulp Sci-fi title crawl
An instant way to get perfect Star Wars and Flash Gordon-style openings, complete with separate sections for the teaser, main title and the crawl itself.
The text is entered into the Teaser, Movie Title, Episode Number, Episode Title and Text Crawl properties. Clicking the font 'A' symbol opens a new window for editing the Movie Title and Text Crawl text.
The formatting and animation of the teaser, movie title and text crawl can be adjusted in separate property groups, with the text reflowing automatically to suit the classic pulp look.
The Movie Title can also be switched to use an image instead of text. This can be useful for creating a more authentic appearance when recreating movie logos.
Creates geometric shapes that can be warped and animated. Shapes can be heavily customized.
A quick and easy way to create a reflection of the layer.
Creates a sphere that reflects its surroundings.
The sphere can be heavily customized with separate layers for the optional surface texture and environment map.
The refractive index property can be used to accurately simulate refraction from real world materials. A list of common refractive indices can be found on Wikipedia.
Split screen masking
Provides a quick way to set up various split screen layouts. Numerous screen layout presets are included which can then be further customized.
Cuts determine how many slots are available for input.
Input layers/frames is used to link different layers into the effect.
Border changes the separation between cuts.
A quick and easy way to tile the layer without needing to create duplicates.
Generates a counter showing the current position in time of the layer or timeline.
Renders a line-based representation of a 3D model.
Must be applied to a 3D model layer.
The appearance of the wireframe can be heavily customized.
There are two main types of wireframe:
|•||Mesh renders the lines around the triangles that make up the 3D model.|
|•||Grid renders a 3D grid of lines, on the surface of the 3D model. The grid can be further customized to adjust the pattern.|
|•||All Triangles renders the lines for all triangles within the model.|
|•||Front Facing renders lines only for surfaces that are facing towards the camera.|
|•||Nearest Triangles renders lines only for the parts of the model that are visible to camera.|
|•||Solid Color creates solid lines of the chosen color.|
|•||Model Material uses the color from the model’s material.|
|•||Model Material * Color multiplies the color of the model's material by the chosen color.|
Wireframe can use 3D lights for illumination. You can choose to use all lights in the composite shot or specific lights.