Layer materials

Layers can be switched between 2D and 3D. See Working with layers for details about switching dimensions.

Material options

3D layers contain additional options which affect how they interact with 3D lights. Check out Lighting a 3D scene for more details about lights.

Illuminated: The layer will receive light from light layers.
Receives shadows: The layer will show shadows cast by other layers.
Cast shadows: The layer will cast shadows onto other layers.
Cast shadows: If layer disabled - the layer will still cast shadows even if its visibility has been disabled.
Ambient: If you are using ambient lights this adjusts how much light the layer reflects. At 0% ambient lights will have no effect. Ambient lighting is nondirectional.
Diffuse: Adjusts the reflectivity of the layer for all light types except ambient. At 0% all non-ambient light types will have no effect. Diffuse lighting is omnidirectional.
Specular: All light types except ambient can create specular lighting, which acts like mirrored light being reflected back at the camera. Specular lighting is directional.
Shininess: When using specular lighting this adjusts the size and softness of the specular highlight.
Emissive: Gives the layer a base lighting color that is visible even if ambient, diffuse and specular lighting is all set to 0%. This color overrides the layer's original color, and lights can then be used to return the original color.