The missile smoke effect is a great way to create quick smoke trails.
Animating a smoke trail
By default the smoke trail sits in the center of the screen, creating a smoke ball.
There are two ways of animating the smoke trail, each of which will create very different results.
|•||If you use the layer's Transform properties the entire effect will be moved. This will not create a smoke trail.|
|•||If you want to create a smoke trail, you should use the Position property in the layer's General section.|
|•||Preview - toggles between preview and textured particles.|
|•||Active - turns the entire effect on and off.|
|•||Attach to layer - the smoke's position can be linked to another layer.|
|•||Position - the position of the smoke emitter.|
|•||Density - higher density creates thicker smoke. |
|•||Linger - changes how long the smoke remains visible.|
|•||Linger variation - increasing variation introduces a random variable to the linger.|
|•||Size - adjusts the size of the smoke particles.|
|•||Size variation - increasing variation introduces a random variable to the size.|
|•||Speed - adjusts the speed of the individual smoke particles.|
|•||Speed variation - increasing variation introduces a random variable to the speed.|
|•||Color - the base color of the smoke.|