If this is the first editing software you've used, or if you've only used basic editors, it won't take long to get used to the new layout and features.
If you've used editing software before, the Edit & Effects screen should feel familiar, with the standard timeline, viewer and project media list.
Understanding the Edit & Effects screen
The Edit & Effects screen is split into several separate areas. These are called containers. A container can hold several different panels. There are three types of container:
|•||Timeline containers - here you'll find your editor sequence and any open composite shots.|
|•||Viewer containers - the visual representation of your currently selected timeline.|
|•||General containers - all other containers can display any combination of non-timeline and non-Viewer panels (eg Effects, Text, History etc).|
Above you can see an example container in which there are three panels: Effects, Text and History.
Currently the Effects panel is selected and visible. Clicking on the Text and History tabs would select them and make them visible. In a container only a single panel can be visible at any one time.
The standard layout of the Edit & Effects screen is optimized for a fast and efficient workflow. You can customize the layout to suit your own preferences.
|•||On the left are the panels for Media and Controls, Track and Lifetime (requires HitFilm 2 Ultimate). These give you easy access to all your project elements and properties.|
|•||Top-right is the Viewer panel, which shows you what your project actually looks like. Here you can make changes and playback your work. The Layer panel is also found here.|
|•||Running along the bottom is the Editor sequence. This is where you make all your decisions when editing your movie. Composite shots are also displayed here when you are working on them.|
RECAP Your projects consist of an Editor sequence and (optionally) multiple composite shots. The main edit of your movie is done on the Editor sequence, while composite shots are used for creating visual effects, composites and motion graphics.