"Sound is half of your image" is a common saying amongst soundengineers and sounddesigners. And they're spot on. Proper sounddesign is probably one of the most lacking aspects of amateur filmmaking.
Film is an audio-visual media, in which we combine sound and visuals into a whole. So do everything you can to make your sound GOOD!
A soundset of a movie consists basically of 4 elements:
Dialogue
The dialogue is the most important one. No one wants to see a film where you can't hear a word of what's been said. So the dialogue part of your sound most be crisp and clear (and in terms of volume, is usually the loudest).
Using an EXTERNAL microphone is inevitable to achieve that. Using your camera mike will not give good results. Even a cheap 10 $ mike will do a better job.
Alternatively, you can resort to ADR, which will be covered later...
Ambience
Another part is your ambient sound. Every location has his own ambience. Be it a city, a park, a living room, a hospital or a park late at night. They all have their ambience - such as these examples:
And the according
AMBIENCE SOUNDFILE
And the according
AMBIENCE SOUNDFILE
And the according
AMBIENCE SOUNDFILE
The ambience is important to sell a location and make it feel right. 99% of all amateurfilms lack that kind of ambient sound and that's one of the things that has a large subconscious impact - something just doesn't feel quite right...
Soundeffects
Soundeffects are all the layers of sound that an audience can pick up consciously. Not just explosions, lasers or stuff that isn't there, but also simpler things as: Footsteps, a moving coat, a doorbell, etc etc.
Where the ambience is not really connected to the moving images directly, the soundeffects are. Whatever happens on the screen must have an accompanying sound.
Music
I'll talk about the music in the next topic in a more detailed way...
SOUNDQUALITY
While it's always cool to download soundeffects off the internet, I have to be the one to break it to you: 99% of those are simply unusable because they're recorded either in Mono or less then 48 KHZ (which is the sample rate most MiniDV camera record their sound in).
I've heard LOADS of movies where soundeffects were used that were 24 Khz or even 11 Khz ones. Not only does that sound terrible, it also makes it painfully obvious that the sound doesn't actually belong to the video, because experienced listeners can easily seperate it from the rest of the sounds, which defies the purpuse of Soundediting.
Check your soundfiles and if they're any lower then 41.000 Khz an MONO, throw them away, they're useless. And NO, converting them to 41 Khz or 48 Khz doesn't make the slightest difference.
Quicktime is a good way of making sure your sound has the right Quality:
Reality is, you'll have to record your own soundeffects or find a highquality source. Recording your own sound effects is the best way, and it's also loads of FUN. A process that is commonly referred to as:
FOLEY WORK
Foley work (named after mister Foley - not Axel) is the process of recreating soundeffects in postproduction, record them and then apply them to your image.
Since you have a camera and a microphone (If you don't, get one... Now!) it's simple to do.
In NightCast, we didn't use one single bit of original audio! Yes, you read right. Every single crack, swoosh, bend, bark and cough you hear during the whole movie has been recorded in a seperate process to ensure the highest possible soundquality:
As you can see, recording each soundeffect seperatly takes time, but it's worth it - simply because you have absolute creative control over all your sound and can edit and downmix them all together easily. If something is too loud or needs to be inforced, you can simply select each sound seperately.
Soundediting
Same as with images, the editing of sound is a process involving several rules and needs to be done precisly in order to work flawlessly for an audience.
What you see above is an example of soundediting of a scene. Your job as a soundeditor is now to blend all those different layers - dialogue, ambience, soundeffects and music and all those tiny snippets of individual soundfiles together into one fluent piece of soundwork accompanying your movie.
Sounddesign
Apart from all the technical issues with sound comes the actual Sounddesign. Sounddesign means the process of using sound consciously to add something to your scene or tell something to the audience. Just slapping soundeffects on it doesn't cut it.
Does that punch really sound hard enough? When he opens that door, should it go smoothly or have a slight squeeky sound to it? how does that computer sound when it acknoledges an order, does it sound at all? Should I decrease the volume of the ambience to put the stress on the sad moment - because the cars driving by were cool before, but really distract from this emotional moment now?
Similar to costumes and makeup and the like, you also need proper sounddesign to make a loaction sound believable. Let's take the example from that script outtake:
We used pretty much every sound clichee to make the location work as a hospital: You can hear sirens, an EEG beep , an ambulance driving by and the famous "Dr Taggard, please report to..." over the speakers - all of this had been added in post to help sell the location.
Because there were such few people in there, we tried to still make it sound a tad busy by adding a very faint hint of a chat between a doctor and a patient into the background.
Together with the music and the soundeffects of walking, the computer running, the printer responding, the files she lifts etc. you have a fine blend of an interesting sounddesign.
ADR - Additional Dialogue Recording
ADR is commonly used on big movies. Basically it means this: Actors come back after the shoot and re-record their lines in a clean soundenvironment matching to the visual information. Those files are then added to the movie.
Getting proper sound direct on a shoot can be a pain, especially for small crew independent movies. We tried to do it, but quickly decided to do it all in post, because there was always something destroying a clean sound plate: Wind, Birds, Airplanes, People shouting, The Power generator... you name it, we had it.
Referring to ADR can be a lifesaver when you have bad sound. All the dialogue you hear in NightCast was ADR'ed:
Think about if ADR is an option for you. Because honestly, on a shoestring budget, it might be the only way you can actually get a crisp and clear sound...
Last edited by Sollthar on Mon Jan 08, 2007 3:10 pm; edited 2 times in total