I've been working on a film with a small team about two years and we're at the stage where we want to produce a teaser/trailer. I have hired a Blender digital artist and he has created a character model. I'm fairly experienced in Blender and can produce some animation with his rig. The model has a sophisticated rig with materials and textures. It is very organic, not a gun or a ship or anything like that.
I bought Hitfilm Pro 2017 last year when it came out. My aim is to produce some live action sequences and composite the animated character into the live action scenes and add effects. I would like to know the best workflow between Blender and Hitfilm so I can camera track and export "something" that I can composite into the live action layer in Hitfilm. In reading many experiments, it sounds like the way to go is to export the animation sequence as either OpenEXR or .PNG. The character must be "match moved" within the live action. I have some storyboards. I also understand that at this time exporting alembic from Blender 2.78a (the latest) is the most problematic if I want all the rig points (there are 100s), materials and textures to come across. Same with OBJ, FBX, etc.
What I need is someone to suggest a successful workflow, step by step for me. Since I have to track camera movements, do I try and solve in Mocha, export the tracking data somehow to Blender, animate the character of course in Blender for 3D spatial relationships, then export the OPenEXR or PNG sequence (with Alpha) into Hitfilm and apply additional effects?
My 3d digital artist is an experienced modeler/rigger/animator for 15 years, so he is trying to pull me into Blender to do most of the compositing, but I want to give the workflow into Hitfilm with Hitfilm as the primary editor/compositor. Of course lighting the model is important and synchronizing that with the environment, etc.
I would be willing to pay someone to come up with a surefire workflow for me to follow so I'm not aimlessly experimenting.
My email is firstname.lastname@example.org