This is crazy. I'm drawing a blank. I would like to attach missile smoke to a Jet Strike missile. Since the missile is in the "models" section and not on a specific layer, how do I attach a point to it.
Models can have a parent. Not just the model layer, but each model within a model layer can have a parent. Since you cannot attach something to a model. So you attach the model and the smoke to a point.
Ah, Got it. Thanks.
Just a rewrite of Norman's correct answer for newer users:
Bob, I rewrote the thread title to try to clarify the topic for other users. You can change it again if you want.
Bob, in your specific case I suggest THREE points.
Also note that the Behaviors in "Hitfilm Pro--version 6--(for) 2018" open up at least two other ways to approach this rig. I'm really just starting to understand how powerful those really are.
Thanks @Triem23. Perfectly explained. I recall, that in the past you touched upon using several iterations of a model to make up for hitfilm's limited texture slots. For example. adding a duplicate model with just the emission texture. There was something about making everything black and mixing them together. My old brain doesn't retain the way it used to. Long story short. I'm looking forward to your 3D integration Tutorial.
Bib, I stole that technique from the legendary Simon Jones.
I also stole his particle sim starfield for an Effects Lab.
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