Any easy way to use shape data to recreate this?

I did this in After Effects CC and was curious if it is possible in HF3 Pro. This was done using shape data in mocha AE which I am having issues with trying to get right in HF3 Pro. Aside of setting up a planar track and camera track? As with AE it was just as simple as creating a solid then do a shape track with mocha then clipboard the info into the solid on AE and poof it tracked the solid. Then I was able to work and parent layers with different motion blur and sizes all to that solid. Added the color curve/burn to get the glow.


  • Triem23Triem23 Moderator

    Mocha Hitfilm is a bit different from Mocha AE. As you've noticed, you can't just copy shape data to a clipboard and paste it. For Mocha Hitfilm you have to do the camera solve first, then solve for the moving object and export as a Composite Shot. So, you can do it in Hitfilm, but you have another few steps to go through. 

    Now, you can make this a bit faster by lying to Mocha--grab a random background plane, track it for a frame, then use Mocha's Dope Sheet editor to paste that single tracked frame across the entire clip, then do a PTZ solve. This tells Mocha you have a static camera. Now you can track your face plane on top of the solve. 

    This tutorial covers doing a camera solve followed by a moving object track in Hitfilm 2 Ultimate and Mocha Hitfilm. The procedure is exactly the same in Hitfilm 3.

    This Mocha Webinar on Camera Solves shows how to fake the camera solve as outlined above (i.e.this is where I learned the technique) then export a face plane to attach a 3D object to a face in Cinema 4D. Between these tuts, you should be able to rebuild your shot.

    Finally, Imagineer just released Camera Solve and Roto Spline tutorials for Mocha Hitfilm. They are in this thread :

    Aside from the different Mocha workflow, you should be able to perfectly recreate that Andrew Kramer glow-face tutorial. 

    Hope this helps. 

Sign in to comment