I have been working on a different model of the Seaview submarine that I had animated before, and I finally figured out that trick to show the lights on a separate model with all the textures I didn't want to emit light set at 0 opacity and I added three versions for the the three different areas of lights so I could make them different and applied a Auto Volumetric to each. Playing with the settings I got the front beam angled down to the sea floor, the underneath spot straight down and the red sensor light on the tail pointing aft, but when I try to animate the sub moving the beams all swivel with the movement?? I am not grasping something about how this effect works. I've tried linking the layers to different light sources but it still doesn't help. Does anyone have a clue what I am messing up here, or is there another way to so visible light beams from light source materials that I have not discovered yet? Thanks for all suggestions.
Here's a quick snippet of what I am meaning here: