So far so good I guess. No textures applied or anything to the model but was done using Blenders "New" alembic export function. The model was a 3ds file that was animated using a .bvh mocap then applied to the mesh and then with a quick weight painting added. Then exported as an alembic file to use in Hitfilm 4 Pro. From there it was just the usual process of importing a 3d model "Army Pilot" then imported 3d animation .abc file. However not sure about the texture situation as when I tried applying the textures to the model it came out all wonky looking as though it was using one texture only and stretching it across the whole model. But I am sure that is just a setting in blender to get hitfilm to understand what to map where and how.