So I'm working more with fully 3D modeled sets over the last week and I'm having an issue. The set's floor is a giant plane, made up of two triangles to keep poly counts low. It tends to "blink" out of existence a lot (it's oriented level with the floor plane at 0, 0, 0 in HF) depending on the camera view. A lot of the time it'll be visible in the Composite viewer, and then when I look at the same shot on the Editor timeline it'll be gone. I have to screw with the camera angles until it comes back into view, and it's keeping me from getting the shots I want.
This is weird. The only thing I can think of is that since it's made up of such huge polys, HF's clipping algorithm is bugging out and assuming it's hidden. Would I be able to solve this by dividing my floor planes into greater number of faces? Is there something else going on that I don't know about?