Hitfilm is unitless. Coordinates are just some number without physical meaning. Using the models the auto normalize feature states the model is sized such that it fit inside a 500 unit cube.
So what if I want one model bigger than other. What is the best practice to do this?
With auto normalize I can always use the Transform/scale property to do this relative scaling. Are there consequences to this? Can it be better for quality if the model is scaled in the model importer versus the transform property? The models are vector but does this affect texturing quality in any manner?
If not using auto normalize, are there consequences to display quality if a model is sized but at the default mode importer viewer scale it is smaller than what the auto normalize feature generates?
For the sake of argument, assume there are consequences. It seems different models will have whatever unit scale they want. e.g. At the same unit settings, a Death Star and an X-wing model at the default zoom/scale factor in the importer viewer have completely different sizes. Therefore I have to adjust the scale settings to find the unit setting where a model looks a certain size at default view. Cancel the import. Then once I know that for all models, only then can I use the scale factor to adjust each one relative to the other on import and have the smallest one be at least a certain size like auto normalize.
When not using auto normalize, what on Earth can the various units possibly mean? Meter, Inch, Foot etc. I see no definition of how real world units translate to Hitfilm units. Maybe models in their files can have physical unit dimensions. Every unit listed is a physical unit. What the heck is a "pixel". I guess for a fixed camera resolution, lens and distance one can translate to a pixel.
That is every question I can think of on this topic at this moment.