Okay, I remember the 1997 special edition when everyone in the theater said, Oooh, when this shot came up. It's a cool shot. So when FxHome/Simon did a tutorial on this it became an excuse.
An excuse to give using 3D models a go. An excuse to buy a nice X-wing 3D model. An excuse to educate myself. Sold.
The main thing I wanted to play with was if/how/easy would it be to have the fleet of ships done with a more fluid movement. In past I had seen an example or two where everything was kinda stiff and rigid feeling. The answer to that question turns out that is very easy. Although, I wish the lifetime panel was more functional with 3D models used as the texture. That would open up additional possibilities.
I did not try to dup the original shot. Without a pilot/head moving in the cockpit I'm not interested. I did not try to dup Simon's tutorial. He already did that. So this is my take.