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NightCast FakeTrailer

By Sollthar of NoControl Cinema

Rating:      

Downloads: 3,969

This is the last of the concept Trailers. With double the length it finally gives a bit of insight in what the costumes MAY look like and more or less what the story will be about. :)

Note again: not one of these shots will be in the film like that. Again it is for experimenting purposes and for promotional purpuses shot with no budget and friends acting the parts. The costumes are not final, but show the direction we're going for.


Hope you enjoy. We won't bug you with another Concept Teaser after this, so don't worry. ;)

 

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Reviews and Comments

ilykdp (26th Jul 2004 04:01)

sollthar = stuff of legends i rarely check the cinema, occasionally watching films in the current top 10, but when its authored by sollthar, it's of highest priority to see. Your skills as a filmmaker keep improving with every project on fxhome. I havent read through this hole thread, but i guess all the useful advice has already been told. Good luck with the rest of the project ILYDKP

 

Sollthar (25th Jul 2004 09:24)

Well spotted billy Yeah, that shot around me was ultimately wobbly, but I really liked it. So I had to correct it manually. Thanks for yours suggestions, will definately have a look into them!

 

billy3d (25th Jul 2004 07:29)

Wow, dude the things you come up with are like awsome! Excellent Idea's. Since it was a "fake trailer" i wont comment on the vfx, cuz they might have been hurried up. So when can we expect more stuff. I must say that everyone should do an ambient occlusion pass and multiply it over the footage, its essential when comping cg in liveaction. http://www.andrew-whitehurst.net/amb_occlude.html basically just make all your objects white and made a dome of light. In max and maya you can get a free dirtmap shader to do this with mental ray. Also a few suggestions 1. The muzzle flash's glow aint so realistic, the blob only works for shots with loads of light. But in nightshots, or shots very light is not very prominent, the muzzle flash should light up the scene, maybe even bring out the highlights. Take the frame into PS and light up the scene, sure it'll take a lota time, but its worth it. Also make the muzzle flashes a wee bit transparent, like they are too opaque. 2. Get rid of the zooming out whilst cam is rotating. Its too common. Like in almost everyone its there, IMO it just distracts the viewer. Like the shot when the guards are running up the stairs would'v been fine without the zoom. It should be only used the visualfx shots like the rocket launcher shot. 3. Bullet with shell?! I know this hurts me too. I was doing a shot with a realbullet, just the BULLET and my friends comes and tells me, "is that a bullet or a metal bob? Well since people are used to seeing the "bullet with the shell" or a longer bullet, we cant do much. but make the bullet a wee big smaller and change the shader. 4. Other minor flaws are the black edge showing and the motion blur on the stabalized shot of the cam going round your head. Otherwise a great teaser of what good things are coming along. billy3d