| schwar: | its 8pm
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| Tarn: | Hello everyone, welcome to the third FXhome.com webchat. This is THE BIG ONE.
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| Cogz: | hi guys
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| Tarn: | Only the FXhome team can talk in #fx-event for the duration of the webchat. But you can all talk and discuss things in #fxhome. If you're using the webchat system, you can flick between the channels using the tabs.
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| | Also, some of you might have disconnect problems following web links we put up. No need to panic, just rejoin and we'll be making all the links available at the end for anybody that misses anything.
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| | We're going to start off by taking questions about EffectsLab DV, then at about 8.20 we'll move on to CompositeLab DV questions.
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| | First, however, we'd like to introduce the newest member of the FXhome team - Jack Everitt, known around here as 'JackPot'.
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| JackPot: | Hello everyone!
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| | its great to meet a large portion of the community in one go!
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| Tarn: | Jack's already done some great work on the rendering systems in the new programs, and you'll be seeing more of his work in the future.
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| schwar: | much more ;)
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| | hehe
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| JackPot: | hehe
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| Tarn: | Before we go any further, we should mention that there will be some exciting news coming up later in this webchat...so stick around!
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| Cogz: | yeah, he's been working with me optimising lots of stuff to make it uber quick
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| Tarn: | Right, on with the show.
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| | As most of you will know, our visual effects app EffectsLab DV is now complete and will be released in December, offering loads of enhancements over the preview version.
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| | Time for our first EffectsLab DV question...
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| schwar: | can't wait
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| | any min now...
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| [20:04] | Obi Wan Kenobi asks: Does the December-update of EffectsLab include the presets? Or more?
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| schwar: | Yep, its got preset, its got a whole preset engine
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| | its great, and simple to use
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| | and no other program has anything like it
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| Tarn: | We're intending to have loads of great presets in the program for the launch
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| | so you will at last be able to add effects with just a couple of clicks
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| Cogz: | once you create your preset, you can also share it with other users
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| schwar: | can make grading presets, effects presets, or mix them both together
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| | we then have a really cool in program search engine
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| | like itunes
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| | so you can have hundreds or thousands installed
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| | and find them easily
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| | we'll show you some screener later
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| Tarn: | some of you might like to take a little look at this: http://tarn.fxhome.com/webchatpics/elab-dv-box.jpg
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| schwar: | heh, or maybe screen shots now?
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| * | schwar looks to tarn
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| Tarn: | coming up....
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| schwar: | there are 2 areas where the presets like
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| | 1 in the effects browser, simply click on an effect
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| | and below the presets of that effect appear
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| | i.e. click on muzzle flash
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| Tarn: | here's a glimpse at the preset system in action: http://tarn.fxhome.com/webchatpics/Presets1.jpg
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| schwar: | and below you could get tons of guns appearing
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| | you can click on these to see a preview
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| | then just drag them on to the timeline
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| | the screen shot here shows the "create preset" widget
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| Cogz: | you can see by that screenshot, you can add lots of information into it, and also put your name as the creator
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| Tarn: | all very simple to use
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| schwar: | here you can add a name, a creator (you guys love that)
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| | and then an overview and description
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| | add in your keywords to make searching easier
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| | the preview image is automatically made
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| Cogz: | the little preview image shows what the preset does
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| schwar: | you can edit this inside the program whenever you want
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| Tarn: | the export button enables you to export a little package which you can upload to share with other filmmakers
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| schwar: | these presets are tiny
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| | not like alamdv2 plugins
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| | you can easily make a great particle effect preset which is no more than 100KB
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| Tarn: | here is an example of the effects preset selection system: http://tarn.fxhome.com/webchatpics/Presets2.jpg
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| | now when you click on an effects engine, you also get a selection of presets
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| schwar: | and can then refine that with a search
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| | the grading presets have another widget
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| | this allows you to see the preset applied to your footage
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| | before you apply it
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| | :)
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| Tarn: | if some of you are having disconnect problems when clicking on links, don't worry, we'll be posting all the screenshots up at the end for you to look at
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| | one more preset screenshot... http://tarn.fxhome.com/webchatpics/Presets3.jpg
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| | this one shows the filter preset system
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| schwar: | yeah, this is the "apply preset" widget i was talking about
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| Tarn: | same concept as the effects presets, but designed for all the various filters
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| schwar: | you can search, select and preview the preset applied to your footage
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| Tarn: | one nifty part is that you can turn different parts of the preset on and off using the green toggle switches, and the preview automatically updates
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| | right, next question
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| [20:14] | TimmyD asks: Will hundreds of thousands of pre-sets weigh down EL, making it slower, like Alam DV with lots of plugins?
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| schwar: | nope, presets are not the same as the old plugins
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| | you can install 20 in a few seconds
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| | if not less
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| | they also don't change the ram requirements of the program
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| | i.e. 10000 presets won't mean it takes 100MB more ram or anything
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| | in fact elab should now take less ram than the preview
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| [20:16] | Obi Wan Kenobi asks: Will EffectsLab be speedier than it is now?
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| schwar: | yeah, it is faster
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| Cogz: | we're been busy optimising most of the code for you all
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| schwar: | Cogz and JackPot have made some great progress making the program faster and reducing ram requirements
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| | the interface has also been optimised to be faster
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| | we are looking in to other methods of increase speed in the near future
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| | we always will be
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| [20:18] | JediMaster33 asks: Will Effects Lab have a lightning effect generator built into the program and will it have a point randomizer?
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| schwar: | Nope, not at the moment
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| | we are going to look in to it
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| | but we have added the Optics engine
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| Tarn: | especially if there's big demand
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| Cogz: | yeah, its on my "to-do" list at the moment
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| Tarn: | there are new things in eLab
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| | including a totally new effects engine
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| schwar: | tarn, wanna talk about the optics engine?
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| Tarn: | sure
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| | as you know, AlamDV2 had a simple 'lens flare' system
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| | we've taken that basic concept and run with it...a long way
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| schwar: | a very long way
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| Tarn: | and we now have one of the most flexible light/lens flare systems ever conceived
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| | here's a nice example of it in action: http://tarn.fxhome.com/webchatpics/Optics2.jpg
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| schwar: | its more than a lens flare, its a whole light effect engine
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| | you can make your clashes with this system, match real lens flares
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| | photons
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| Tarn: | and another here: http://tarn.fxhome.com/webchatpics/Optics3.jpg
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| | and one more: http://tarn.fxhome.com/webchatpics/Optics1.jpg
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| | as you can see, it's extremely versatile
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| | you have total control over every single lens element, as well as its animation
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| schwar: | again, make what you want and save it as a preset to use again and again
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| Tarn: | and like with everything else, there will be a bunch of presets to make it easy to use
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| schwar: | we've also updated the current effects engines
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| | we've got additional properties in all the preview engines
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| | the particle engine is vastly better
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| | allowing for far better animation
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| | i think we have to move on...
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| Tarn: | Time to move on to the CompositeLab DV questions. If you have more eLab questions, don't worry, we can go back to them later.
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| | We've got the first of our exciting announcements coming after these questions, so stay tuned...
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| schwar: | yes indeed
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| Tarn: | CompositeLab DV is the replacement for Chromanator and provides powerful compositing and greenscreen tools, optimised for DV users.
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| | First question coming up.....
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| [20:25] | Redhawksrymmer asks: How is the keying engine improved from Chromanator in CompositeLab? Also, what new functions will there be?
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| schwar: | well, the new program is based on our charger engine
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| Tarn: | CHARGER
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| schwar: | this has been significantly upgraded since the elab preview
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| | it now supports various methods of realtime playback
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| | and quicker rendering
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| | this means that everthing you do is quicker
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| | keying has been enhanced with updated filtering
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| | meaning you can get much better keys
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| | the interface also allows you to see what you are doing far more easily
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| | by dynamically showing you what you need to get the best key
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| Tarn: | no more awkward switching between Project and Object mode
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| schwar: | yeah, 1 mode
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| | no waiting for rendering
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| Tarn: | you can access all your project info at any time
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| schwar: | more filters for moving and adjusting your key
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| | and generally higher-quality rendering
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| | its a totally differnet world
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| | remember when alamdv2 moved to effectlab preview
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| | its that kinda jump from chromy to compositelab dv
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| | we've added a bunch of new grading filters
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| | and pre key filters as well
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| | just to make your compositing even better
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| | next question i think?
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| [20:30] | steeb69 asks: What are the main technical and cosmetic reasons to upgrade from Chromy to CompositeLab?
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| Tarn: | Too many to list :)
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| schwar: | heh, yeah, its a different world
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| Tarn: | the interface in general makes everything so much more pleasant to use
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| schwar: | its so much quicker to work with
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| Tarn: | The welcome screen: http://tarn.fxhome.com/webchatpics/cLabwelcome.jpg
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| schwar: | and much nicer to look at in general
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| Tarn: | sharing similar interface concepts makes it very easy to jump between different FXhome products, too
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| | if you are an EffectsLab DV expert already, CompositeLab will be easy to pick up
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| schwar: | yeah, very easy to pick up
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| Tarn: | once you've tried CompositeLab, Chromanator feels very awkward to use
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| schwar: | and chromy users will find themselves asking why chromy wasn't like this from the start
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| | :)
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| Tarn: | in cLab, everything is more stable, faster and more responsive
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| schwar: | as you can see on this intro screen
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| Tarn: | which makes it easier to be creative
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| schwar: | the program links to fxhome.com (if you're online) and downloads the latest news for you
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| | just to keep you up to date
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| | :)
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| Tarn: | here's the EffectsLab intro screen: http://tarn.fxhome.com/webchatpics/eLabwelcome.jpg
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| | you can start projects, check the latest FXhome news, open old projects and access the documentation all from the welcome screen
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| schwar: | different news types have different icons
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| | and there is even an easter egg in there
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| | ;)
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| | ooo, what could we talk about now...
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| | something amazing i think
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| | back to tarn
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| Tarn: | We're going to move on to the first of our surprise announcements now.
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| | We are also releasing two other new products - CompositeLab Pro and EffectsLab Pro.
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| | The Pro versions are designed for High Definition footage and include a selection of expert features, such as alpha channel rendering, more grading filters and special composite tools.
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| schwar: | HD is only the start, the pro versions move everything on
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| | we've got more grading filters, and the amazing composite filters
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| | we'll talk about those soon
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| Tarn: | We'll have another announcement in about half an hour. Right now, though, back to the questions. Feel free to ask anything about the DV or Pro versions.
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| schwar: | and we've got alpha export
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| | so you can output you keying or effects in to your NLE
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| Tarn: | or between cLab and eLab easily
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| schwar: | this is still a consumer application
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| | so we're not going to ask you £199 for it
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| | simply, EffectLab DV is £64.99
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| | EffectLab Pro is £89.99
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| | thats it
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| [20:39] | Deepcoiler asks: What's happening with the gleam effect featured in previous spotlights?
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| schwar: | gleam (and another effect called glow) feature in both elab and clab Pro
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| Tarn: | you mean......this? http://tarn.fxhome.com/webchatpics/Gleam1.jpg
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| schwar: | these are plugins which cost serious money in AfterEffects
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| | but they are just part of the Pro application
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| Cogz: | there are lots of attributes you can change in the gleam filter
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| schwar: | we also include displacement in both apps, you can use effect to displace in elab pro
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| | and keyed footage in clab pro
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| Tarn: | I have an example of displacement lying around here somewhere....
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| schwar: | allowing for predator effects :D
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| | also means, in elab pro, you can do heat haze coming off your rockets
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| | or gun tips
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| Tarn: | ok, here is a basic normal shot: http://tarn.fxhome.com/webchatpics/Displacement1.jpg
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| | here is a pretty little particle effect: http://tarn.fxhome.com/webchatpics/Displacement2.jpg
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| | now, if we use the particle effect as a displacement map...
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| schwar: | pretty ugly ;)
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| Tarn: | you end up with this kind of distortion.... http://tarn.fxhome.com/webchatpics/Displacement3.jpg
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| Cogz: | now you have to imagine that in motion :)
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| Tarn: | good for heat haze, camo/predator stuff, or even like the 'when you're wearing the Ring' effect from Lord of the Rings
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| schwar: | clab pro also adds light spill
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| | and chroma key
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| Tarn: | oh yes, and bullet trails :)
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| schwar: | rather than colour difference key
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| | light spill as used lots in Star Wars ep3
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| | on the planet made of lava
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| | so the red/orange light spills around the actors
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| | making them look like they are really there
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| | tarn is trying to find a pic, but it looks like he forgot ;)
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| | :D
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| | as i said, there is also great chroma key in clab pro
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| | allowing you to key any colour or tone
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| | and enhance your keys even more
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| | we'll stick up some pics of lightspill and glow tomorrow
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| | when tarn pulls his finger out ;D
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| | http://tarn.fxhome.com/webchatpics/lightspill.jpg
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| Tarn: | this is a rather poor example
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| schwar: | thats a very basic image of it
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| Cogz: | he found one :)
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| schwar: | left has no light spill
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| Tarn: | on the left half it's a normal composite
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| schwar: | right has it
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| Tarn: | the right has the brightness spilling around
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| | the appearance of the backdrop also shows the Glow filter in action
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| schwar: | guess you guys who have elab want to know how much elab pro is?
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| Cogz: | the light spill comes from the colours in the background, so if it were say footage of red Mars, the glow would be red
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| schwar: | and those with chromy would like to know as well i bet
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| Tarn: | I've experimented with the Mustafar footage that was online a few weeks back, and light spill looks incredible on that
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| | but I don't think we're allowed to use Star Wars images for publicity :)
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| schwar: | Chromanator to CompositeLab DV = £34.99
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| | Chromanator to CompositeLab Pro = £59.99
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| | BUT!!!
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| | until new year we are gonna offer you a special deal
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| | we make less money, but you guys have always supported us
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| | Chromanator to CompositeLab DV = £24.99
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| | Chromanator to CompositeLab Pro = £49.99
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| | after the new year the prices will go up to the first ones i stated
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| | but this also means that CompositeLab Pro will be released the same day as CompositeLab DV
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| | :)
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| | thats well before Christmas
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| | as for EffectsLab DV and Pro
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| | EffectsLab preview users get EffectsLab DV for free
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| | its the finished version of the same program
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| | EffectsLab DV > EffectsLab Pro will be £34.99
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| | BUT!
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| | up until the new year
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| | EffectsLab DV > EffectsLab Pro = £24.99
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| | and EffectsLab DV and Pro come out the same day
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| | the same day as CompositeLab DV and Pro as well :D
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| Cogz: | :)
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| schwar: | if there are any alamdv2 users looking to upgrade its a bit more money
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| | and it'll be listed on the site..
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| | more questions i think
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| | :D
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| Tarn: | Right, don't forget folks that we've got another surprise coming in just over 5 minutes
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| | but first, another question from the floor.....
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| [20:54] | sfbmovieco asks: How often can we expect to see updates for these products...Meaning how often will we need to pay for upgrades, just so we know whats a good investment to make?
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| Tarn: | well...
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| | as you know, we've always tried to be as fair as possible
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| schwar: | we think the life of the applications will be 2 years
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| | with updates inbetween
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| | but those will be point releases (i.e. 1.5)
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| Tarn: | incremental updates are free, as usual
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| schwar: | not version 2
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| | that will be about 2 years
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| Tarn: | they might be fixes, interface tweaks, new bits and pieces
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| schwar: | as tarn said, 1.1-1.9 would be free updates
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| Cogz: | yeah, new features might pop up :)
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| schwar: | and, when the next version does appear, you'll get a great upgrade deal as always
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|
| [20:58] | Erfa asks: Would it be any idea to get CLab Pro or ELab Pro if you don't plan to work with HD?
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| Tarn: | yes :)
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| Cogz: | the Pro versions support HD, but you can use DV in them
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| Tarn: | the Pro versions offer lots more than just HD compatibility
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| | yeah, the Pro versions are completely backwards compatible with older formats like DV
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| | but they also come with extra features
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| Cogz: | and also extend features which aren't in the DV versions
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| Tarn: | such as the composite filters, like Gleam
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| schwar: | for people getting in to effects being able to alpha render is a must i think
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| | so you can work with your other programs
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| | and the added grading and filters just make it worth it
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| | basically in elab pro or clab pro i think you have like $800-2000 of After Effects plugins
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| | in DV you have maybe half that
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| | its worth the extra money in my eyes
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| Tarn: | and my eyes
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| schwar: | and is crazy good value
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| | but thats what we do
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| Tarn: | Thanks for all those questions, keep 'em coming!
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| | Now for the really big news.
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| Cogz: | here we go
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| malone: | this is what you've been waiting for
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| Tarn: | http://tarn.fxhome.com/webchatpics/vLabWelcome.jpg
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| schwar: | heh
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| Tarn: | It's time to unveil our flagship application: VisionLab HD.
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| malone: | you have no idea how hard its been to keep this a secret
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| Tarn: | Combining the features of the Pro range into a single, all-in-one, super-powered post-production toolkit, VisionLab HD is the pinnacle of all our work over the last few years.
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| | Hugely flexible compositing capabilities. Powerful CG effects engines. A massive selection of image grading filters. High Definition support. A full commercial licence. It's all here.
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| schwar: | this is everything we've done
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| | and everything we're doing
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| Cogz: | all the filters all the effects in one program
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| Tarn: | Designed for filmmakers making the step to the semi-pro market, VisionLab HD provides a smorgasbord of creative tools that will enhance any production.
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| | We think you're gonna like it.
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| | Any questions?
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| schwar: | all the filters, all the functions
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| | this will get all the new filters we are working on first
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| | we will also be making specific filters for professional users
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| | and dedicated support and a commercial licence
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| | this is out move to professional software
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| | so we can continue to feed our consumer range
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| | out = our
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| | :D
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| Tarn: | hehe
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| schwar: | the consumer applications retain our "Credit FXhome.com" licence
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| | this helps us keep the prices really cheap
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| Tarn: | so with every production, you guys drop a nod to us
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| schwar: | as its word-of-mouth advertising
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| Tarn: | so that anybody watching your movies thinks "ooh, cool effects"
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| schwar: | VisionLab HD doesn't have this, its a commercial application and the price reflects this
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|
| [21:05] | Redhawksrymmer asks: How much is VisionLab gonna cost?
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| schwar: | £299.99
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| | but with upgrade options coming for dv/pro users who want the software
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| | this is the flagship which will make the dev of the other consumer products possible
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| | VisionLab HD will be released (you guessed it) the same day as all the other application
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| | s
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| | well before christmas
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|
| [21:09] | Exclamation asks: VLab is a mix of all your currect Pro applications, right?
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| Tarn: | that is correct
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| Cogz: | yes
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| schwar: | and more
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| Cogz: | you can chroma key in it, use the particle engine... everything
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| Tarn: | both Pro apps combined into one, so you benefit from a single timeline for your entire project
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| schwar: | and every grading filter and composite filter on any object - media or effect
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| | and it'll be where new filters are seen first
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| | and maybe where some of the most specific professional filters stay
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| Cogz: | you can even use the gleam filter on your particles... trust me, that looks nice :)
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|
| [21:11] | Lithium Kraft asks: Can vLab load eLab and cLab presets?
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| schwar: | here is the great bit
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| | vlab can load all presets, from any application
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| | BUT!
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| | hehe
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| * | Tarn starts counting schwar's buts
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| schwar: | all the apps can load any preset, if they don't have the filters needed they simple don't load them
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| | the new website database can check and give a list of which apps any preset can work with
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| | so a user makes a preset in vlab
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| | using grading filters which are also in elab dv and clab dv
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| Cogz: | you'll be able to filter out ones which you can't use, giving your a clearer choice
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| schwar: | and those users will be able to use the preset
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|
| [21:14] | Erfa asks: How come the cost of ELab and CLab is LESS than VLab? It sound's like the same thing...
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| Tarn: | there's a few things to bear in mind here
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| schwar: | well, to start with its quite similar to both pro versions..
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| | tarn, you wanna take it
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| Tarn: | you can't really underestimate the benefit of having it all in a single interface, with everything on one timeline
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| | rather than having to transfer between programs...it's just all there in front of you
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| | and you can combine and mix and match any element
|
| | having been using vLab for a long time now, it's really a great way to work
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| | on top of that, of course, there's the commercial licence, which schwar's already mentioned
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| schwar: | indeed
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| Cogz: | also you'll get immediate support from us if you have a question or problem
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| Tarn: | plus development will generally go into vLab first, then filter down to the other apps
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| schwar: | indeed
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| Tarn: | so if you want to keep up-to-date with all the latest gizmos, vLab is your tipple of choice
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|
| [21:17] | Jonne asks: When will you open fxvault.com?
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| schwar: | right
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| | 2 things
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| | firstly the presets are NOT part of FXvault
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| | FXpresets, as they are know, will be part of FXhome.com
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| Tarn: | know/known
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| schwar: | like the AlamDV2 plugin section, but much better :)
|
| | hehe, thanks tarn
|
| | FXvault.com is a massive project
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| | one that is started
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| | but is not due for a while
|
| | it is project #1 of 2006
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| Tarn: | It's a major project and we want to do it right
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| schwar: | we want to price it right, and make it simple
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| Tarn: | it's as big a project as VisionLab, in some ways
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| schwar: | we want it to be the itunes of stock footage/photos/music/sfx
|
| | its coming guns, but it'll take time
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| malone: | we're still deciding all the features that will go into it, the list keeps gets longer and longer
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| Tarn: | it's coming with guns blazing
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| Cogz: | its going to be excellent, thats for sure
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| schwar: | yeah, there will be a massive chat around march next year
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| | when we have some really important news for you guys which we want to share with you
|
| | and we'll be doing an update of fxvault
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| | some more screenies now
|
| | before the last bit of news
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| Tarn: | first off, the enhanced muzzle flash interface: http://tarn.fxhome.com/webchatpics/muzzles1.jpg
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| | as you can see, we now have orbital positioners on the canvas itself
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| schwar: | on yeah, elab dv/pro and vlab all have this new muzzle flash interface
|
| | its much MUCH better
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| | the muzzle flashes have improved as well, more control
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| Tarn: | makes setting the direction of the flash much, much easier
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| schwar: | got a scale slider as well
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| Tarn: | I think that particular flash shows one of the new standard textures, too. Which is rather tasty
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| schwar: | so you drag on your preset
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| | prosition, and scale
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| | tahts it
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| Tarn: | there's also an extra section called 'muzzle glow'
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| schwar: | oh yeah....
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| Tarn: | which automatically applies a glow effect around the muzzle flash
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| | this helps to make it blend in with the live action footage
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| schwar: | yeah, improves them a great deal
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| | and can be blended in different ways
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| Tarn: | we also have a revised canvas view system
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| | http://tarn.fxhome.com/webchatpics/View1.jpg
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| | http://tarn.fxhome.com/webchatpics/View2.jpg
|
| | as can be seen in those two iamges
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| | it's the same frame, but the first screenie shows just the optic layer
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| | while the second shows the entire project
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| schwar: | yeah, the canvas views are great
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| Tarn: | you can switch between views easily using the interface at the top of the canvas
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| | it also keeps you easily informed of where you are in your project: which object, which toolset etc
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| schwar: | right, last thing
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| | as its getting late :)
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| Tarn: | thanks to everyone for coming along guys
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| | and thanks for sticking around to the end :)
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| | as a bonus, we thought we'd give you a sneak peak at something else
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| | http://tarn.fxhome.com/webchatpics/fxhome-front.jpg
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| | I'll hand you over to malone
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| schwar: | thats not the best pic
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| Tarn: | you made it :)
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| malone: | woo, new website. schwars been on a redesigning spree
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| schwar: | thats the more unfinished page of the lot
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| malone: | its a lot more funky, but yeah, hopefully the final version will be a tad less blurry :)
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| schwar: | heh, malones been doing a hell of a lot of work
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| Tarn: | http://tarn.fxhome.com/webchatpics/fxhome-forum-front.jpg
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| Cogz: | malone - hehe
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| * | schwar wants the cinema
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| | ...
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| malone: | we've gone css crazy for this new version, gives us a lot more flexibility, we can change the look just by altering a couple of files
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| Tarn: | this is what you're going to be playing with soon: http://tarn.fxhome.com/webchatpics/fxhome-forum-post.jpg
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| malone: | means we can do cool changes to different parts of the site
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| schwar: | malones's design for the forum posts is great
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| | much easier to read
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| | and everyone looks cooler
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| | classy little app icons as well
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| malone: | we had a lot of help from xcession with the css as he's a web god
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| schwar: | and sweeeeeet lightswords
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| Tarn: | the FXhome.com Cinema is also having a large revamp
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| | as you can see here: http://tarn.fxhome.com/webchatpics/fxhome-cinema-box-office.jpg
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| schwar: | you now submit up to 3 images with your movie
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| | a banner, a post and an icon
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| | so we can really make a BIG deal of your movies
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| malone: | the cinema has a very individual look, you can easily distinguish it from the rest of the site
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| schwar: | we get like millions of hits a month
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| | lets make it so every one of them sees your films
|
| | !
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| Cogz: | instead of number of download, we thought it would be fun to have virtual money
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| Tarn: | this is an actual movie showcase page: http://tarn.fxhome.com/webchatpics/fxhome-cinema-movie.jpg
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| schwar: | yeah, so 1 download = $10
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| | so you get your own box office money rank
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| Cogz: | or fxhome dollars as i like to call them :)
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| schwar: | and the normal gold user ratings
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| Tarn: | I'm afraid you can't use FXhome dollars in the real world :)
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| schwar: | its gonna rule, and you guys are gonna look real good
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| | you'll look like your films are REALLY on quicktime.com
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| Tarn: | I'd like to take this opportunity to thank all the beta testers for their amazing work
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| Cogz: | it'll be nice to see if with all the posters you guys come up with
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| schwar: | yeah, they have worked so hard
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| Cogz: | yes, the beta testers are awesome
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| schwar: | and you'll see the difference they have made to the programs
|
| | these guys have also worked real hard
|
| | tarn has worked really hard on the manual and the new site text
|
| | the manual is like 120pages!!
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| Tarn: | yeah, but I get paid to do that :)
|
| schwar: | tim and been doing the worlds most painful programming
|
| | and he is still alive
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| Cogz: | yay!
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| schwar: | JackPot is a great addition to the team
|
| | he has helped so much already
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| Tarn: | although quiet....
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| schwar: | and the great malone, well the new site is amazing
|
| * | JackPot is shy
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| schwar: | what can i say
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| Cogz: | we couldn't have done it without the great schwar! :)
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| schwar: | hehe
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| * | JackPot give schwar a round of applause
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| Tarn: | Fearsome Leader that he is
|
|
| [21:35] | pooky asks: Do you guys know that I love you? :D
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| Tarn: | yes, we've always known
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| schwar: | yes, yes we do pooky :D
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| malone: | yes, and im scared of you
|
|
| [21:36] | TimmyD asks: Will you accept my firstborn as a token of my appreciation?
|
|
| [21:36] | Lithium Kraft asks: So, are you gonna tell us what "CSB" stands for?
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| Tarn: | yes, and no
|
|
| [21:36] | Exclamation asks: Once again, what does CSB stand for!?! Go on, you can tell us!!
|
|
| [21:36] | Jonne asks: And the final question: What did CSB stand for? Note that if you answer this it will rain cake from the sky.
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| schwar: | hehehe
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| malone: | oooh tempting
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| Cogz: | cake!!
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| Tarn: | I think they want to know what CSB stood for
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| schwar: | i spose we could tell them...
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| JackPot: | hehe
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| Tarn: | definately not
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| schwar: | go on...
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| Tarn: | hmm
|
| * | JackPot realises that even he doesnt know
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| schwar: | right
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| Tarn: | before we get to CSB
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| schwar: | oh yeah
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| Tarn: | I should probably just mention the upcoming competition
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| schwar: | right, while i think of the right way to tell ya about CSB
|
| | tarn will fill you in
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| | its a great one
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| | and we need your help with it
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| Tarn: | we can at last tell you what the competition prize will be...
|
| | ...a copy of VisionLab HD, of course
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| schwar: | for 1st
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| | for 2nd, you get to pick a Pro app
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| Tarn: | a choice of either Pro apps for 2nd place
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| schwar: | hehe, sorry
|
| * | Tarn checks for an echo
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| * | schwar shuts up
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| Tarn: | for 3rd place, you get a choice of either DV app
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| schwar: | here is the thing, people without the programs can enter
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| Tarn: | this one is open to everyone
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| schwar: | YOU DON'T NEED TO OWN OUR PROGRAMS AND YOUR MOVIE WILL BE IN THE CINEMA
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| Tarn: | you don't need to even use special effects if you don't want to
|
| | All you have to do is make your ideal fanfilm. It can be about anything (not just Star Wars!) - we want to know what you are obsessed with, and why
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| schwar: | we will make banners for this, so you can stick them in other forums, get people coming and having a go
|
| | the rules are really simple
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| Tarn: | it could be about a sport, or a person you respect, or a movie, or a song, or a book, a place you've visited...
|
| | it's up to you
|
| | but we want to see what you are a fan of, and why
|
| | why do YOU love?
|
| | what are YOU obsessed with?
|
| | yes, you can even make a fanfilm about me if you want
|
| schwar: | hehe
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| Tarn: | (if your entry is about me, you have a greater chance of winning, btw)
|
| schwar: | we'll even host these movies
|
| | so people really don't need to worry
|
| Tarn: | we'll be announcing more details over the next few days
|
| | your fanfilm can be any genre too - comedy, satire, documentary, action, scifi...
|
| schwar: | btw, the new fxhome... before christmas
|
| | on the same day as all the new apps :D
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| Tarn: | the maximum length for entries is 5 minutes
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| Cogz: | its certainly going to be a big day
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| Tarn: | more details on everything we've talked about tonight coming over the next few days
|
| | now, where were we?
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| schwar: | csb?
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| Tarn: | oh yeah
|
| | right
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| schwar: | i'll let tarn answer i think
|
| Tarn: | the origin of CSB goes waaaay back
|
| schwar: | years and years
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| Tarn: | I remember it well......
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| schwar: | it was a hard time
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| Tarn: | a dark time
|
| | it begin with...
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| [QUIT] | Tarn (~javaevent@fxhome.com) (Leaving: )
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| [QUIT] | timbuk2 (~javaevent@fxhome.com) (Leaving: )
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| [QUIT] | JackPot (~javaevent@fxhome.com) (Leaving: )
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| [QUIT] | malone (~javaevent@fxhome.com) (Leaving: _o/)
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| [QUIT] | schwar (~javaevent@fxhome.com) (Leaving: )
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